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Author Topic: Some more mad ideas.....  (Read 2037 times)

Some more mad ideas.....
« on: January 16, 2010, 11:09:35 am »

Hello!
Here has decided to write the ideas  which I discussed  with other people.The majority of offers is directed on increase of complexity of level of game and as to diversify craft.What your opinion about it.?Sorry for my english.

1)To lower speed of movement on a global map-will allow more to appreciate a life, there will be a sense to enter cars, there will be a possibility to play for the pathfinder.
2)To increase finding time in a dead condition - besides for the life price....
3)The initial list of recipes for craft should consist of mace, zip gun and spear gun...
4)Double system of development for craft... From skill and from a rofession. Improvements of a subject and a basis from skill. For example at 1 level prof. the small weapon it is possible to make a shut-gun, and at skill in 65% of it to make sawed of... It logically also will allow to raise interest for fighters.
5)To add  more weapon(especially melee and unarmed)
6) To add it is more than kinds of a resource for craft! it was necessary to search for resources not only in mines (from the weapon,on encouters.... Different variants) + use a box of toolkit...
7)The havy weapon with 2 lv should сreated only in defined not safe places.... like maripoza.
And energo with 1 lv.
8)Quests on removals of skins(bramins,geckos). Will recover cities and will slow down development.
9)To make more expensively base and profs, and as to enter on them group quest
10)Quests on a raising carma
11)Removal of weakness by means of meal and drink. Poison of scorpions gives -stats
12)Effective introduction of skill of a trap (traps) - manufacturing, installation, neutralisation
13) more  subjects, maps,  weapons, models, hairdresses and other. ;D ;D ;D

« Last Edit: January 16, 2010, 12:58:48 pm by Nilf-GaaRd »
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Re: Some more mad ideas.....
« Reply #1 on: January 16, 2010, 11:19:47 am »

Good does not happen much,give still ideas
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ChikChik

  • ... and I'am all out of gum!
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Re: Some more mad ideas.....
« Reply #2 on: January 17, 2010, 04:10:52 pm »

I will support your idea, basically because of the first count, about lowering speed of movement on global map ;D
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Re: Some more mad ideas.....
« Reply #3 on: January 17, 2010, 06:06:19 pm »

Thanks!!! ;D
I ask all to express the opinion and offers.
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Ganado

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  • Dishonest Abe
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Re: Some more mad ideas.....
« Reply #4 on: January 18, 2010, 12:57:29 am »


10)Quests on a raising [k]arma
11)Removal of weakness by means of meal and drink. Poison of scorpions gives -stats


TEN and the scorpion-part of ELEVEN are the ones that I agree with the most:

Poisoning should be something worse than -1 HP every 5 minutes.

And if people can lose karma for (esp. for honest mistakes), and others deserve more chances, so there should be ways to bring back your karma in each town. Of course, this should be a somewhat-hard quest, since you got to work hard for people to trust you again.
« Last Edit: January 18, 2010, 12:59:17 am by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Some more mad ideas.....
« Reply #5 on: January 18, 2010, 01:03:14 am »

Wow, a lot of these are great.
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Re: Some more mad ideas.....
« Reply #6 on: January 18, 2010, 06:35:55 am »

Poison can be deadly in high doses, its more than 1hp every 5 min. I wish there was a way to poison people in game, like with a scorp tail and an empty hypo.
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Re: Some more mad ideas.....
« Reply #7 on: January 18, 2010, 12:54:46 pm »

There was an idea to create more ammo types for needler pistol, but dev's can't add new things before they fix old bugs :P

poison in high doses takes even 1hp/minute.. ;)
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Re: Some more mad ideas.....
« Reply #8 on: January 18, 2010, 01:04:15 pm »

There was an idea to create more ammo types for needler pistol, but dev's can't add new things before they fix old bugs :P

Stim-needles. Shoot your pals full of medicine without having to get anywhere near them!
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Anaji Heucler

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Re: Some more mad ideas.....
« Reply #9 on: January 19, 2010, 10:21:34 pm »

Poisoning should be something worse than -1 HP every 5 minutes.

Poisoning really gave more damage after it's level increase. All you need to see it - visit floaters and let them hit you. After some time you can earn many intresting things such as -13~25 hp every 2~3 minutes. And S.P.E.C.I.A.L. fall after some time.
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"It's Just a game..." (c) 2238 - Anaji.

I'm Frau Heucler, And, please, would you be so kind to leave all your nazi or historical ideas in your mind and try not to disturb anyone about this stuff. Let them remain untouchable and cover them with the oblivion dust.

Alvarez

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Re: Some more mad ideas.....
« Reply #10 on: January 20, 2010, 10:28:26 am »

I suggest a catapult scorpion.
This new mutated species lost its sting, but adapted to throw poison globs across distances with striking precision with his tail. The poison projectiles can blind the player.

I actually met them during lags, but hey, this creature even won't need a new attack animation.
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Re: Some more mad ideas.....
« Reply #11 on: January 20, 2010, 03:36:52 pm »


4)Double system of development for craft... From skill and from a rofession. Improvements of a subject and a basis from skill. For example at 1 level prof. the small weapon it is possible to make a shut-gun, and at skill in 65% of it to make sawed of... It logically also will allow to raise interest for fighters.
5)To add  more weapon(especially melee and unarmed)

10)Quests on a raising carma

13) more  subjects, maps,  weapons, models, hairdresses and other. ;D ;D ;D


These are good the rest would just make the game that touch less enjoyable
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