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Author Topic: Why? Forgot about melee?  (Read 11885 times)

Atom

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Re: Why? Forgot about melee?
« Reply #15 on: September 15, 2010, 10:42:49 pm »

And I guess other people can shoot at this guy as he's sliding around.
Correct, but note that travelling time is not dependent on travelled distance, but only on knockdown/standup animation speed. This guy will be on his feet with all APs intact before you manage to get near him again.

Also, in FOnline, weapons are no longer bound by 2 possible attacks limit (the current limit is 3), so having a weapon with Swing, Thrust and Throw is possible (note that "Use" counts as an attack here).
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Re: Why? Forgot about melee?
« Reply #16 on: September 16, 2010, 02:25:19 pm »

Correct, but note that travelling time is not dependent on travelled distance, but only on knockdown/standup animation speed.

Good to know that there's three attack options - but my point still stands. Unless there's a substantial damage difference, people are just going to prefer to knock their opponent down. I do still think unarmed/melee need some kind of disabling attack, however. Their only real hope if they get in close is to keep their enemy out of action before they get bursted.

Maybe we could rework HtH evade to encompass melee weapons. Once AC has been made useful, of course.

I don't have enough experience with melee to really say what would be practical, I've only dabbled. Maybe just doing damage could be just as useful. I'm not sure.

Someone go get Bob.
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Solar

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Re: Why? Forgot about melee?
« Reply #17 on: September 16, 2010, 03:26:06 pm »

You really don't want Bob to post ... he's not on your side on this one ;)
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Re: Why? Forgot about melee?
« Reply #18 on: September 16, 2010, 03:29:12 pm »

You really don't want Bob to post ... he's not on your side on this one ;)

IMPOSSIBLE. Well then I'm most likely wrong, if he thinks knockback isn't way more powerful than just doing damage, he'll be right. That fella knows his melee.
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Re: Why? Forgot about melee?
« Reply #19 on: September 16, 2010, 06:53:58 pm »

Quote
That fella knows his melee.
That's why he plays it well. And that's why he can compete other pvp character using his melee character, when you can't.
You think it's a matter of game mechanics. He thinks that's a matter of skill, and I agree - melee/unarmed is still very powerful if you use it right.
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Re: Why? Forgot about melee?
« Reply #20 on: September 16, 2010, 07:25:32 pm »

You think it's a matter of game mechanics. He thinks that's a matter of skill, and I agree - melee/unarmed is still very powerful if you use it right.

I'm trying to suggest that giving one attack (Thrust) knockdown ability, and another (Swing) no knockdown will mean that the knockdown attack is preferred, even if the melee character has to chase the guy they knocked down, simply because their opponent is disabled - even if he gets to keep his AP. That's what I'd do. But maybe I'm totally wrong.

I don't think skill and the power of unarmed really comes into it. I'm just trying to sound out Atom's suggestion of knockdown. Maybe you and Bob know different, I'm not pretending this is my area of expertise by a long shot.
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RJ

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Re: Why? Forgot about melee?
« Reply #21 on: September 17, 2010, 05:01:00 pm »

Well Bob was using almost all possible drugs to pump his character up as much as possible. Psycho, Jets, Buffouts, (Nuka Cola?) to make himself effective against his opponents. Now with changed drugs system it's almost impossible to make such a tank.

Anyway first step would be taking a look on unarmed chars and thinking if they are balanced with melee.
To be effective with melee you one of top tier weapons (Cattle Prod, Ripper, Super Sledge).
To be effectve with unarmed you need... Haymaker which doesn't cost anything. All you need to do is having enough skill points in unarmed and level 9 (http://www.fo2238.fodev.net/wiki/Unarmed_(Skill)). It can be spamed quickly as attack with melee weapon and you get got bonus to criticals.
You can say that melee is better because of range 2 hex... problem is that Super Sledge is two-handed weapon. In-case you get crippled arm - you can't use it. All melee weapons can be dropped after being hit in arm. Also you need at least basic melee weapon to actually fight - in unarmed you fight with your bare hands, you don't need to spend money, time to get a weapon.
What I found out while playing melee is that without criticals you are not able to do win. And as we all know criticals are based on Luck. For me it's plain stupid that melee character needs a lot of Luck points instead of points in Strenght (completly against logic). In my opnion it would be good to change it so it's MUCH more profitable for melee characters to have lot of points in Strenght instead of Luck. Perhaps making roll on Strenght everytime you hit oponent to check if you knocked out, knocked down, etc him. And for sure boosting Strenght calculated damage bonus much more. Of course reworking perks like "Bonus Melee Damage" would be nice. This way even basic/low tier melee weapons could be somehow effective. At same time it would be good to think how powerful melee/unarmed weapons should be compared to ranged weapons...
I don't mean nerfing unarmed and  I am for adding a new weapon perk "Undroppable" for Power Fist and Mega Power Fist.
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Crazy

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Re: Why? Forgot about melee?
« Reply #22 on: September 17, 2010, 08:08:53 pm »

Be able to do haymaker with a mega powerfist IS the solution to have ultimate PvP unarmeds.
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Marko69

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Re: Why? Forgot about melee?
« Reply #23 on: September 18, 2010, 11:41:02 am »

Go melee 21lvl vs minigun 21lvl... go play OBT2 maybe melee is better there.
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Re: Why? Forgot about melee?
« Reply #24 on: September 18, 2010, 07:42:20 pm »

Go melee 21lvl vs minigun 21lvl... go play OBT2 maybe melee is better there.

Yes , but not vs flamer :)
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Michaelh139

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Re: Why? Forgot about melee?
« Reply #25 on: September 18, 2010, 10:57:07 pm »

People dont realize Melee is a hit and run weapon...

Go in, Knock him in the eyes, if he isn't knocked out or knocked down run off again, hopefuly you blinded him, repeat til one of you is dead or someone else joins the fight.
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Re: Why? Forgot about melee?
« Reply #26 on: September 18, 2010, 11:41:22 pm »

i refuse to accept any other way to play this game than to run up to a target and press a button. everything in this game should work as simply as playing a sg/bg burster. /whine
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Re: Why? Forgot about melee?
« Reply #27 on: September 19, 2010, 04:33:49 pm »

there is only one thing that pisses me off about unarmed/melee:

when you target some who is out of range your character starts to WALK!!!! towards the aim 0_o

Make the character automatically run when he attacks with melee someone who is out of range
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Cocain

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Re: Why? Forgot about melee?
« Reply #28 on: September 21, 2010, 01:51:39 am »

there is only one thing that pisses me off about unarmed/melee:

when you target some who is out of range your character starts to WALK!!!! towards the aim 0_o

Make the character automatically run when he attacks with melee someone who is out of range

+1
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Aku Soku Zan
Re: Why? Forgot about melee?
« Reply #29 on: September 21, 2010, 07:59:53 pm »

there is only one thing that pisses me off about unarmed/melee:

when you target some who is out of range your character starts to WALK!!!! towards the aim 0_o

Make the character automatically run when he attacks with melee someone who is out of range

Maybe its point... Or not... I see only problem with Melle vs BA ( or on psycho too) Hit sux on it. :/
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