Yes, the leveling up process is still important. But if you are on 21, you do what? Yes, making an alt, or doing pvp all day long. Testing how the playability of new chars is good for the next wipes I think.
Why would anyone waste a lvl 21 character on a suicide bomber when lvl 1 chars are just as effective?
Totally against it.
If you remember I was pro turnbased
THIS IS NOT BETA THIS IS SPARTA
That's the point, it was to show you're being quite a hypocrite. You keep saying it's Fallout so it should be Turn-Based, but what we're saying is it's not WoW so it shouldn't have skill resets.
It would make too many exploits possible
If you remember I was pro turnbased, anyways the point is right now fonline is just a huge tedious grind to 21 because the only viable way to get xp is crafting since you can only get a few levels from PVE since it stops being profitable early on. This means only crafters can level efficiently and combat builds take forever. Game mechanics whose sole purpose is to stretch out boring tasks are common in games that charge you monthly to play, they benefit from it. But in a free game, specifically one that that is supposed to be in a testing phase all this does is slow down the testing process.