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Author Topic: Rework PVP  (Read 11114 times)

jan0s1k

  • If it bleeds we can kill it...
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Re: Rework PVP
« Reply #60 on: October 10, 2010, 10:56:42 pm »

So the people who made forums put color change in to make text illegible. nice one

nope, they made it for many reasons (example on most forums red color is restricted only for moderators and admins, should be there too but there is too lazy moderators to beat it) but not for stupid using it..
example this there is one nice example for using colors, he mark on yellow color important things in his suggestion...
but dont use this to making text unreadable!...
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Surf

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Re: Rework PVP
« Reply #61 on: October 10, 2010, 11:02:35 pm »

Making a text readable is just one form of netiquette, so I agree with janosik. But please drop this discussion now as it is totally offtopic.
Re: Rework PVP
« Reply #62 on: October 10, 2010, 11:09:47 pm »

 I personally don't think that players should suffer any repercussions for killing a player in the wastes without witnesses. However, if you kill 1 out of 2 blue suits and the second blue suit escapes, that player should be able to report you to the authorities.
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Re: Rework PVP
« Reply #63 on: October 10, 2010, 11:10:27 pm »

Why are people complaining about PK? Stop running into broken hills with all your shit at level 3. Stop going HQ mining alone. Learn how to adapt to this awesome game and stop complaining about how you have to wait. Patience is a virtue. Games without cooldowns like WOW simply make it so that the player who plays the most wins. With Fonline it's different. To be good, you must make friends, work as a team and/or macromanage multiple alternate characters. You have to play smart and constantly change your routine to thwart the efforts of PKers and griefers. I hate how people bash this game for being as unique as it is.

So in otherwords play like CS.  Roleplay a douchebag like CS.  Get a shitload of friends Facebook style and..... oh yeah play like CS.  Great answer man.  

A majority of folks here are russian and have rudimentary english at best so don't go on and on about making friends.  These same russians shoot on sight before you can even type Mir or Droog so again, bad answer.  Not to mention their cyrillics give them a great opportunity to not be recognized since name colorizing has been nerfed.

Also, speople seem to love the phrase "Da wasteland is da harsh".  First rule even in the guide is TRUST NOBODY.  Thanks to the paranoia, the attempt to trust people can be dangerous.  With things like thieving and lockpicking everything abound, trust is important.  Unfortunately, not a lot of that going around.  Trustworthy/ nice folks are often refrred to negatively as "carebears"  We all know how this game encourages carebears to leave.

I never knew having alts was REQUIRED for the game (Which it is since trying to use the merchants most likely gets ya shot/robbed or just pickpocketed.  Oh yeah not to mention suicide ganked or blown up by bombers.).  Also the merchants you trust (out of the sea of scammers in this game because oh yeah FULL LOOT DROP FTW), are not always on.  Even fewer now since the populations decreased by alot more.

The biggest lie about this game is the desire for PVP.  BTW, WoW style would be pvp since you don't have to wait for cooldowns period.  There is no full loot drop.  So when people get killed, they heal up and get back into the fight which = MORE PVP.

The only thing great about full loot drop is for griefing.  I am honestly baffled that nobody can think of a better alternative to justify PVP then to "get their stuff".  Its been mentioned tons of times before make good loot available to only events and TC and other special areas.

You can employ a flagged full loot drop option.  Certain areas enable full loot drop while your in and some time afterwords.  Thi way those wo need to level up or amass gear to PVP can.  If people want good shit, they will eventually have to turn on full loot drop.

PS:  Getting high quality resources is a must in this game.  Not only to survive but to even get a chance at pvping or levelling a crafter (you obviously need good gear to go fight nasty monsters).  Thing is though, the attempt to get better shit in this game gets you killed.  People bitch about bluesuits yet gank them in mines.  Also, not everyone are CS powerhouses.  They simply don't have the resources to risk items getting lost while ining hence the low level alting and naked mining. 
« Last Edit: October 10, 2010, 11:27:45 pm by Keldorn »
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Re: Rework PVP
« Reply #64 on: October 10, 2010, 11:26:53 pm »

So in otherwords play like CS.  Roleplay a douchebag like CS.  Get a shitload of friends Facebook style and..... oh yeah play like CS.  Great answer man.  

A majority of folks here are russian and have rudimentary english at best so don't go on and on about making friends.  These same russians shoot on sight before you can even type Mir or Droog so again, bad answer.  Not to mention their cyrillics give them a great opportunity to not be recognized since name colorizing has been nerfed.

Also, since people seem to ove the phrase "Da wasteland is da harsh".  First rule even in the guide is TRUST NOBODY.

I never knew having alts was REQUIRED for the game (Which it is since trying to use the merchants most likely gets ya shot/robbed or just pickpocketed.  Oh yeah not to mention suicide ganked or blown up by bombers.).

The biggest lie about this game is the desire for PVP.  BTW, WoW style would be pvp since you don't have to wait for cooldowns period.  There is no full loot drop.  So when people get killed, they heal up and get back into the fight which = MORE PVP.

The only thing great about full loot drop is for griefing.  I amm honestly baffled that nobody can think of a better alternative to justify PVP then to "get their stuff".  Its been mentioned tons of times before make good loot available to only events and TC and other special areas.

You can employ a flegged full loot drop option.  Certain areas enable full loot drop while your in and some time afterwords.  This affects nobody negatively ecept for those who do not want to play another GTA or Call Of Duty clone.


Ummm I'm sorry you lack the social skills to make friends. That's not my problem. I have personally made many friends and alliances in game, so I for one can vouch that a large number of players here are also english speaking. There are also time differences for players speaking other languages. You may be seeing abnormal amounts of Russians because you play for too long.

We have Hinkley for PVP without grief just like WoW has battlegrounds vs. world pvp/ganking (grief).

A big part of this game is survival of the fittest. Stock up on items, create a few solid characters, make friends (yes, English speaking folk do play this game, NOT just russians - don't know where you got that idea). Team play is important and I think this game does an okay job of promoting it.

If there were more team play and less greed play than this game would be far better. So, I agree with you on the full loot issue. Perhaps you should keep your equipped items on death until level 9 if killed in the wasteland by a player.

Full loot drop isn't just about griefing, it's about surviving. If you kill a player and get all his loot, you are FAR better off than you once were.

Lastly, I have no idea where that Chosen Soldiers comment came from. I have no idea who they are other than seeing their name on TC alerts. I also don't get how you call this GTA or Call of Duty clone. The only way that these games are similar is that people die and use guns and other weapons to kill each other. According to your logic, Risk the video game is just like CoD. So is Age of Empires 3 because they use guns to kill one another GRIEF GRIEF GRIEF.
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Re: Rework PVP
« Reply #65 on: October 10, 2010, 11:57:16 pm »

I have made friends (well internet friends in game).  It was also a fluke that Limbos and Arath decided to take pity on me and help me out, doesn't happen often at all.  I was more railing about TRUSTWORTHY people ya know.  As said in my previous post, those who are considered nice/trustworthy are referred to as "carebears"  We all know what happens to them.  Doesn't change the fact that trust is extremely rare.  Thanks to the mechanics now even Limbos and Arath hardly play along with most TGRT folks.

Hinkley currently does nothing to help eliminate full loot drop.  Last I checked, Hinkley doesn't provide loot..  Again, events and special areas that force full loot drop on would be a better idea than IMPOSING it on everyone.

Survival of the fittest??  You mean survival of the best twitch reflexes (hence the CoD reference) .  Or survival of the zergest.  Or survival of thsoe who have the most haxxorz and other dual log bullshits.  Building a solid character  is fine.  Its the mindless killing and looting that is the problem.  Good builds are easy.  Trusted friends and numbers, very different.  Hence my CS referrence.  They have an uncanny ability to just zerg down and destroy anything.

Again another CS reference.  If I wanted to roleplay a douchebag then yes I can continually kill other folks and take their shit. I can steal their cars and lootz (GTA reference).  I had the impression that OTHER playstyles were also encouraged.  I was rudely awakend for sure.

Risk is a strategic boardgame where people take turns, there is no twitch reflexes at all.  Also, its not Fallout.  Age Of Empires is a real time strategy game and yes twitch reflexes are involved in some extent along with micromanagement.  Again it is not Fallout.  So my question remians?  Why the hell do the devs want to make Fallout into a game where micromanagement and twitch reflexes rule the day??

Lastly I never said  PVP was griefing.   FLD is.


« Last Edit: October 11, 2010, 12:03:49 am by Keldorn »
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Surf

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Re: Rework PVP
« Reply #66 on: October 11, 2010, 12:11:25 am »

Again another CS reference.  If I wanted to roleplay a douchebag then yes I can continually kill other folks and take their shit. I can steal their cars and lootz (GTA reference).  

If someone here really thinks that this is roleplaying then I can only pity them since they are horribly wrong. ;)
Re: Rework PVP
« Reply #67 on: October 11, 2010, 12:26:10 am »

Well thats the excuse for those who play as pkers/griefers/thieves.
« Last Edit: October 11, 2010, 12:28:07 am by Keldorn »
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Re: Rework PVP
« Reply #68 on: October 11, 2010, 12:58:04 am »

if there ıs a cooling period for crafting, then there must be a cooldown for pk.

when i was level 3 or 4 i encountered two pks near hub. there were at least 10 bluesuits (i was also a bluesuit myself) on the ground. they were hunting bluesuits (not for their 2 or 3 brahmin hides or 9mm mausers and 10-12 bullets, just for tha lulz) i was lucky that i spawned near exit grid and i escaped the scene. when i was trying to return hub, just after this encounter i encountered them again, i spawned almost next to them this time. and i was shot for 90 hps... they wouldn't be lurking and hunting bluesuits there, if they had to wait for cooldown after a few kills.

and encountering the same players two or three times in a row? what is the possibilty of this in real life? how stupid must someone be not to avoid the people he is running from? i mean you witness a murder and start to run, but then wtf, you realise you were running directly to the murderers? so, once you encounter a player on map, it must be impossible to encounter him in the same grid for 5 or more minutes.

and i still insist on changing npc and patrol reactions after a certain amount of pk. and once a player becomes a "criminal" their chance of encountering patrols must also raise and they mustn't be allowed in guarded towns.
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Re: Rework PVP
« Reply #69 on: October 11, 2010, 01:17:13 am »

Well thats the excuse for those who play as pkers/griefers/thieves.

You obviously have some beef with the way this game is run. That's fine I guess but your references are totally irrelevant to fonline. Twitch reflex? This game is isometric and REALLY slow compared to CoD, Diablo 2, GTA. If you want really twitch reflex, play Diablo 2 pvp. As for stealing cars... you don't have to lockpick cars in GTA, furthermore, you don't drive the same way that you do in Fonline. In Fonline lockpicking is in the same realm as stealing, as it basically infringes other peoples security. FOnline may be similar to these games in some way or another but the way you describe it does the comparison NO justice. Honestly, the way you compare FOnline to CoD or GTA gives me every right to compare it to Risk for the use of GUNS turn based combat (yes if you didn't know, FOnline does have TB combat) and  and age of empires for resource management and of course top view micromanagement and use of guns. anyways, like you said:

Risk is a strategic boardgame where people take turns, there is no twitch reflexes at all.  Also, its not Fallout.  Age Of Empires is a real time strategy game and yes twitch reflexes are involved in some extent along with micromanagement.  Again it is not Fallout.  So my question remians?  Why the hell do the devs want to make Fallout into a game where micromanagement and twitch reflexes rule the day??

By your logic, I can say the same thing about CoD and GTA. CoD is a FPS not an isometric RPG and therefore is NOT FOnline. GTA is a TPS involving free roam driving and is NOT FOnline. No one is saying you have to play if you don't like micromanagement or twitch reflexes. I personally love both of those aspects. To answer your question about devs wanting to make FOnline into a game about reflexes and micromanagement... It's their game, they make it the way they want to. You'll find posts with GM's stating this. They make this game on their own spare time so how they make it is up to them.
Is that unfair? possibly. IS being able to play a free multiplayer version of fallout fair? Umm fuck yea, and it's fucking awesome.

FLD is part of the game, read the forums, you'll find a part that says "FOnline doesn't have a save feature". Meaning, you risk it all when you take your items into the wastes. It's your own fault if you decide to run into a lawless desert with valuables by yourself. It's not like fallout 1, 2, tactics, or 3 where you can just load an autosave. If that's what you want, no one is stopping you from playing singleplayer.
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Re: Rework PVP
« Reply #70 on: October 11, 2010, 01:32:54 am »

@Borse

Uh its called a suggestion.

Hence why this post is in the suggestion area.

Obviously the devs can make whatever kinda game they want.  Thats why they have TLA with no level cap and tons of pvp.

I figured the devs made 2238 to attract a bigger and broader audience than those who simplys ettle for a raider type of playstyle.

Do I have a beef with the game, yes.  But I also like it since obviously I am still playing and taking time to suggest ideas.

I still don't understand the point of FLD.  I mean is it supposed to add realism to the game then?  Obviously a yes answer is going to snowball into a lot of other things like food and technology.

It just seems like FLD is an excuse to pvp and if thats the case something better can be done. 

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Re: Rework PVP
« Reply #71 on: October 11, 2010, 01:54:16 am »

@Keldorn

True this is a suggestion board but I think I can say that neither of our recent posts had much to do with suggesting things that would make the game better.

I don't think FLD needs to be changed but consequences for PK and griefing needs to be implemented. I suggested a cool karma system very recently where you use CH to detect someone's karma level.

Quote
WARNING: This game may not be suitable for young players. You may die in this game and there is no save function!

I just thought I'd paste that from the main page just under the FONLINE 2238 logo. They warn you about FLD before you even start playing.
« Last Edit: October 11, 2010, 07:24:51 am by borse »
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