Author Topic: Server-Boy 2238 (server statistics)  (Read 42954 times)

Re: Server-Boy 2238 (server statistics)
« Reply #30 on: September 01, 2012, 10:08:53 pm »
I wonder if the Hub Librarian could also have the stats in dialog.

(And/or someone at the Followers Library.)
I wish there were bags, backpacks, etc. in Fonline.

Offline Wipe

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Re: Server-Boy 2238 (server statistics)
« Reply #31 on: December 06, 2012, 12:30:01 am »
Just a tiny glitch~ If you switch to non-2238 server, and attempt to "destroy" it, warnings still say about possible danger for 2238 :'(
Games are meant to be created, not played...

Re: Server-Boy 2238 (server statistics)
« Reply #32 on: December 06, 2012, 03:33:29 pm »
Just a tiny glitch~ If you switch to non-2238 server, and attempt to "destroy" it, warnings still say about possible danger for 2238 :'(
Lies! The russkie version is correct. (Or atleast Requiem version, the other two need a slight fix, since I used SBR as name of hardware)
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #33 on: April 13, 2013, 08:09:56 pm »
Few updates:
« Last Edit: June 28, 2013, 11:11:24 pm by Cpt.Rookie »
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Re: Server-Boy 2238 (server statistics)
« Reply #34 on: June 23, 2013, 09:21:20 pm »
Do you have the source for these tools open?  For instance, if I wanted to use your script to make one for another server, would I be able to?

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #35 on: June 23, 2013, 10:57:28 pm »
Nope. The only thing you can do is to drop me a message with server's IP and port. Adding new server requires another instance of Librarian running & some not-so-trivial changes in web code. That's also one of the reasons why sources weren't released to public.
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #36 on: June 28, 2013, 11:10:36 pm »
Few updates:
  • added FOnline: Desert Europe (that includes sql dumps in table above)
  • SB for FOnline: 2238 now points to the last time when server was online (if no specific time is set)
  • icons at the bottom of the page are showing actual status again. That also means that internal check scripts are back online at www.riget.info/check/<server_name>. Statuses are refreshed every 10 seconds via background process, thus status is loaded immediately, even if server is offline. With 't' param, you'll get text status (status, number of players and uptime in secs), e.g. for tlamk2, it will be
for picture
Code: [Select]
http://riget.info/check/tlamk2/
for text
Code: [Select]
http://riget.info/check/tlamk2/?t
Links for all servers are at http://www.riget.info/index.php?page=fonlineProjects

  • fixed few bugs with rookie.name (old domain) --> riget.info transition
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #37 on: July 07, 2013, 12:03:05 am »
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #38 on: September 01, 2013, 05:48:09 pm »
Added FOnline Reloaded (http://www.riget.info/reloaded)

And please, stop creating more FOnline servers. We're running out of space at the bottom of SB.
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #39 on: September 29, 2015, 08:07:33 pm »
Not that it would be anyhow important now, when we have this wonderful Wipe's utility, but I just wanted to mention that I did it again:

Few updates:
  • Librarian's internal cache, ehm... I mean 'memory', was updated with data from last months --> page loads more quickly & in "year" view, there are no missing months. Until 2014 2016

And by the way, I'm planning to kill/shutdown IRC part of Librarian, so in case that you're still using it for setting IRC channel topic, then you should probably start looking for some replacement (possibilities are mentioned in http://fodev.net/forum/index.php/topic,29571.msg259525.html#msg259525)


Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Offline Wipe

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Re: Server-Boy 2238 (server statistics)
« Reply #40 on: September 30, 2015, 01:32:08 pm »
A well deserved rest. I expect secret animation update ;)
Will site still stay for a while? Your sql dumps saved my butt few times during fodev database changes~

Games are meant to be created, not played...

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #41 on: September 30, 2015, 01:58:02 pm »
Actually, data gathering will continue. The only change is that it will be performed by some python scripts instead of Librarian.
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;

Offline Cpt.Rookie

  • The final act is mine
    • riget.info
Re: Server-Boy 2238 (server statistics)
« Reply #42 on: January 16, 2016, 10:33:21 am »
It took little more time than I originally expected, but anyway, riget.info site is now migrated to new machine. Librarian was re-written into Python and doesn't contain IRC part anymore.
Everything should behave exactly like on the old machine (including check links (e.g. http://riget.info/check/tlamk2/) and database dumps.

If you encounter some odd behaviour, please let me know.
Server-Boy - FOnline servers statistics
pcntl_wait($status); //protect against zombie children
postCount++;