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Author Topic: Blueprints needed for crafting  (Read 2739 times)

Re: Blueprints needed for crafting
« Reply #15 on: October 16, 2012, 05:32:28 pm »

It's not all-awful idea but to be implemented it'd require some serious tuning for the methods to find blueprints, especially for the rarest ones. Temporary bps would provide constant demand for them.

and this is good because the game needs more pointless time wasting features
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Re: Blueprints needed for crafting
« Reply #16 on: October 16, 2012, 08:00:19 pm »

Consumable blueprints? Huh, no.

They are meant to be distributed mostly by quests, that because they currently aren't doesn't mean they have to be consumable.
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Re: Blueprints needed for crafting
« Reply #17 on: October 16, 2012, 10:15:38 pm »

I honestly thought first that blueprints would be used like books/crafting tools. Like, to make a P90, you have mats, bench, tools and a blueprint.

This blueprint you can remove from your inventory, give to another crafter, sell, if you found another, steal, loot, lend.

But eat it to have implanted in your memory?
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Re: Blueprints needed for crafting
« Reply #18 on: October 16, 2012, 11:13:28 pm »

The game just got back to perfection.

Are you masochistic enough to propose more nerfing ? :'(
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brad smalls

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Re: Blueprints needed for crafting
« Reply #19 on: October 16, 2012, 11:59:39 pm »

i don't see why we have cool downs proffession limits and BP's why don't we just have good old basic crafting based on SCI and Repair skill
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Brad Smalls is back
Re: Blueprints needed for crafting
« Reply #20 on: October 17, 2012, 01:15:21 am »

yep crafting would be good like at last season , or make BPs more common , ive never found a ca bp in my whole life lol just other random pple who were knowingwere the explois were back in the time like with ares and shit ...  :-X
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