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Author Topic: Open Source  (Read 4319 times)

Open Source
« on: January 14, 2010, 07:11:20 am »

Does that code has something to do with fonline:2238 ?
http://opensvn.csie.org/viewcvs.cgi/?root=fonline&rev=112#dirlist
I know it's old, but the architecture is similar.

Now a far more interesting question ;D. Is the code of Fonline:2238 open?
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Re: Open Source
« Reply #1 on: January 14, 2010, 07:32:10 am »

Good post, interesting read :)
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Re: Open Source
« Reply #2 on: January 14, 2010, 08:37:27 am »

Look at the date 2-3 years. Back then the fonline was very different :).

Also, no. As soon as cvet finishes his development he is going to release his code. Because 2238 is based on his work, I don't think that it will be released earlier.
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Lexx

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Re: Open Source
« Reply #3 on: January 14, 2010, 09:38:11 am »

It's funny. Every few weeks someone shows up and says he might found the source code. :p

2238 is not open, btw.
« Last Edit: January 14, 2010, 03:17:37 pm by Lexx »
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Re: Open Source
« Reply #4 on: January 14, 2010, 02:53:40 pm »

I didn't claim that the source had to be liberated. I was just curious if it was, i know that cvet/baster retains the copyright and can do whatever they want with the source.

And anyway, if this is asked every week why isn't the licence stated somewhere, at least in a FAQ(if there is one).
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Re: Open Source
« Reply #5 on: January 15, 2010, 10:29:36 am »

Because there's no need in it now.
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Bartosz

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Re: Open Source
« Reply #6 on: January 15, 2010, 11:11:55 am »

Also, no. As soon as cvet finishes his development he is going to release his code.

I think it should be stated the engine source codes will not be opened. It's just content files: scripts/dialogs/maps/graphics that will be available to others to be modified. That's why Cvet is working hard to have it very flexible, much more flexible than needed to host fallout game.
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Re: Open Source
« Reply #7 on: January 15, 2010, 04:49:18 pm »

I think it should be stated the engine source codes will not be opened. It's just content files: scripts/dialogs/maps/graphics that will be available to others to be modified. That's why Cvet is working hard to have it very flexible, much more flexible than needed to host fallout game.

Would that even be possible? AFIK most of the "original" content is derivative work, so you would need a explicit permission of the copyright holders to relicence it. You can't claim copyright of all the work in something you just tweaked a little. I mean that whole project is in a thigh rope legally speaking (ofc IANAL).
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Lexx

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Re: Open Source
« Reply #8 on: January 15, 2010, 05:18:02 pm »

The FOnline engine is 100% written from scratch. You can create every possible game with it and even sell it after. Of course, things like the SPECIAL-system can't be made commercial that easy... it needs to be either replaced with something else or you have to talk to Bethesda.

The only legal "fear" that FOnline has is regarding the used content from the Fallout games.
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Re: Open Source
« Reply #9 on: January 15, 2010, 05:45:34 pm »

The FOnline engine is 100% written from scratch. You can create every possible game with it and even sell it after.

Yeah, i know. I wasn't talking about the engine in mi previous post. Alas that was the origin of that thread. Is there any reason for not releasing it as open source? You guys have the copyright of the client and the server, you simply can do whatever you want. Please look at the source release of quake[1/2/3] for a successful example, i know it's not the same case  but what would be.


Of course, things like the SPECIAL-system can't be made commercial that easy... it needs to be either replaced with something else or you have to talk to Bethesda.

Only SPECIAL? what about the 99% of the maps and the 99% of the art and sounds. How much original content is there? everywhere i look in your data files i only found modified copyrighted material.


The only legal "fear" that FOnline has is regarding the used content from the Fallout games.

Like it is a "small" fear...

Please, i don't want this project to fail, i just want it to survive. Look at what happened to FreeCraft with Blizzard, and they used only the data of Warcraft2 there wasn't even derivative work, but the CnD letter arrived eventually.

Seriously the real world sometimes is harsher than your wasteland.
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Lexx

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Re: Open Source
« Reply #10 on: January 15, 2010, 06:45:27 pm »

Quote
Only SPECIAL? what about the 99% of the maps and the 99% of the art and sounds. How much original content is there? everywhere i look in your data files i only found modified copyrighted material.

I was talking about new games with new content. It is obvious that you can't use Fallout material (maps, graphics, etc) and release it as a new game + sell it.

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Like it is a "small" fear...

The same fear that every Fallout mod has as well. I want to remember that in the licence agreements from Fallout 1 and 2 is stated that it's not allowed to modify or reverse anything of the game. Still, this rule has been broken over and over since many years now by various people. FOnline exists since at least 4 years now too.
« Last Edit: January 15, 2010, 06:53:25 pm by Lexx »
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Re: Open Source
« Reply #11 on: January 15, 2010, 07:28:10 pm »

Only SPECIAL? what about the 99% of the maps and the 99% of the art and sounds. How much original content is there? everywhere i look in your data files i only found modified copyrighted material.
I was talking about new games with new content. It is obvious that you can't use Fallout material (maps, graphics, etc) and release it as a new game + sell it.

Well in that part i was talking about the content of FOnline:2238 factoring out the content taken during runtime from master.dat and critter.dat of Fallout2. Your content is basically derivative work from Fallout2 Fallout1 etc.  You simply can't relicence that, you don't hold the copyright.

The same fear that every Fallout mod has as well. I want to remember that in the licence agreements from Fallout 1 and 2 is stated that it's not allowed to modify or reverse anything of the game. Still, this rule has been broken over and over since many years now by various people. FOnline exists since at least 4 years now too.

I wasn't aware of that, nice to know!  :). But these modding clauses usually have other part that limits where can be used the mods, and that normally means that the mod had to be used within the original game engine (For example all quakes again, and Fallout3 GECK). I don't have a boxed copy of Fallout2, where can i read his modding licence?
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Re: Open Source
« Reply #12 on: August 12, 2010, 05:32:10 am »

Quote
As soon as cvet finishes his development he is going to release his code.
That's wrong. I asked (http://www.fonline.ru/forum/showthread.php?t=16600)  fonline never will be open source.

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i know that cvet/baster retains the copyright and can do whatever they want with the source
That's the question, to be able to relicense open product or it's derivative work you need to obtain full copyright or permission from full copyright owner.
I'm not shure that Cvet do have full right to Fonline sorce code and media.
As far as I know Fonline project was started by Olegmmm, Kosh and others in 2004, and Cvet joined this team in 2006. So it's not clear do Cvet owns full rights to Fonline or not.

In short, if you don't owns full copyrights to open project, you can't close it, or any derivative work from it.
And if you do so - it's illegal.
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Ned Logan

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Re: Open Source
« Reply #13 on: August 12, 2010, 06:30:38 am »

axyd: What do you mean? Does it mean Olegmmm or Kosh could now come and legally claim their rights of the code (possibly with intent to open source it)?
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Izual

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Re: Open Source
« Reply #14 on: August 12, 2010, 09:34:22 am »

The original FOnline developers are long gone now, and Cvet has full access to everything in this project. They can't come and say "It's illegal", for the simple reason that, as stated above, FOnline itself is quite illegal.

Maybe FOnline will never be open-source, I don't know exactly the vocabulary for that. However, cvet said many times that Server Development Kit (SDK) will be released. They will virtually allow anyone to host its own game based on FOnline engine.(Afaik SDK will contain some version of TLA.)
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