add quake: if i die in quake (or TF2,..), i will respawn in 5-10 seconds and i can instantly continue, if i die in fonline, i need cca 10 minutes until i get to base, erase weak and reequip => consequence * you cant die in many places in fonline, where every neccesary items are, if you dont like dying, dont go to PvP cities then. you have no duty, except five times per era (quests for profession). You dont get, that there are 2 zones in Fonline, one for pacifist players, one for PvP (north cities)? And i have to sadly repeat, in the north cities, there is anything to do, except few quests and PVP. * karma system is bad idea (heh, thats reasoning ) * people dont know what to do, so they kill players.. if there would be more quests, group PvE (players attacking NPC raiders base, enclave base,...), they will have not time for as long is day staying near mines and kill everyone. this will naturaly cure the problem I am member of anti PK gang. We are anti PK for 4 eras. We had often guard mines so noobs had their chance to mine there, we always help nebies with basic gear, if we had opportunity,... =. This is our roleplay. If you will (miracly) cure the PK element, you will destroy our only roleplay we have. There were cca 40 anti PK players (before TLA start and BAN) grouped in one alliance. You can create your own, or you can join existing one. At this moment, we are not active, because we are on TLA. So except few PKs, every PvP (PK or anti PK) organized player, is not in the game, so i dont understand where do you see any problem? You want to tell us that even in those condition you are unable to survive in wasteland? Thats sad.
if your a raider then you shouldn't be aloud in any guarded towns without being shot on sight then.