hmm, anyone else see the weakness here?
No?
Well, the most useless thng about this is that it is concerned around players. All you need is a bad PK and his friends (also bad PKs) for this exploit. The PK who's going undercover shoots his bad PK friends (in bluesuits naturally) with his 1700th LSW repeatedly raising his rep and after he's done he goes on a killing spree in the wastes doing his utmost to grief people, and there will be an even larger occurrence of whine threads by noobs, them screaming their ases off because a certain "goodguy" killed them...
1) You'll give good karma only if you're neutral or good already and killing only evil.
2) You'll give evil karma only if you're neutral or evil already and killing neutral and good.
3) You'll instantly become neutral (0), if you're good and killed one good or neutral.
4) Killing the one person will put CD on him 24 real life hours for you, so if you killed him 2nd time in the same day, he won't affect your karma positivily, so you can kill him 24 hours without gaining karma, but you will lose it, if he is neutral or good every time you killing him, so you may get evil karma on one person as much as you want, but can't get good karma.
5) Evil killing evil won't affect karma anyhow.
6) Evil can become neutral only throught time and quests.
7) It's useless, because Anti-PKs will have red names very often, if PKs are neutral or good.
It's again useless until first-attack implemented or something, that allows you to self-defence and not gain bad karma if you killed him in self-defence.
9) It's again useless if you know that he is really PK, but he is neutral or good and going to kill you, so it forces you to shoot 2nd if #8 implemented or not shoot at all, or shoot and suffer bad karma after.
10) Most evils will be not evil really, they simply shot 1st, and not at always innocent people.