I don't use TB, so perhabs I wouldn't care about it if only I wasn't thrown into someones TB random encounter from time to time, during my travels on the worldmap, and if it didn't take a couple of minutes to get out of it. Not even to mention that if you are enough unfortunate to appear in the middle of a gang, then it's a death trap. When such a situation happens in RT, you have at least a chance to run away and pray that they don't spot you soon enough to react.Anyway, trying to combine two totally different combat systems in one game requires compromises.. and it certainly isn't going to make the game better. I think the devs should rather choose one system and concentrate on it. That's just my opinion.And lastly, this thread should be a poll .
I don't use RT, so perhabs I wouldn't care about it if only I wasn't thrown into someones RT random encounter from time to time, during my travels on the worldmap, and if it didn't force me to play in "2d tibia-like shooter" when i play in FalloutOnline. Not even to mention that if you are enough unfortunate to appear in the middle of a gang, then it's a death trap. When such a situation happens in TB, you have at least a chance to run away or kill you enemy if you have good tactic or/and stuff.
Anyway, trying to combine two totally different combat systems in one game requires compromises.. and it may be good for game or not.
Did anyone mention "ping"? Not lag, ping, the response time. If I have a 350ms ping and I fight against a player that has 45ms ping I think i will be already dead when I enter the encounter. Theres no way you can get rid of it.
And believe me or not but your chances of succesful escape from a gang encounter is much greater in RT.