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Author Topic: Introduce Minimum Range to Weapons  (Read 15387 times)

Re: Introduce Minimum Range to Weapons
« Reply #105 on: August 26, 2010, 10:25:41 pm »

I want to get to another level of discussion : in short Combat a pistol should be superior to any other gun in short to medium range normal sized rifles and in medium to long range big guns .. Why ? Because it would give a weapon class another faccette and would add a interesting facette to the game... especially in PvP and RT battles would be aswell far more interesting when a player faces penalities and advantages when using the gun right... and it would also encourage people getting away from the Super Bg-Build or the Super Small-Gun build to a far more versatile build... a game gets far more options and decissions to make when there are more than just 1 variabel or 2 ... i hope you get my point.. i dont want DPS to the only thing to consider as weapons to choose but also the way how i want to use it and what should be my secondary gun..
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Tomowolf

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Re: Introduce Minimum Range to Weapons
« Reply #106 on: August 26, 2010, 10:43:37 pm »

I read all the post for and against, i want to ask you[capslock]
PEOPLE - DO YOU WANT THIS GAME COOL UNREALISTIC AND GOOD OR REALISTIC*1 OR HYBRID OF TWO ONES?[capslockoff/]

(Realistic for me means - you cant get acces to comabt armors - you cant get miniguns into hands and run if you dont have minimum strength (even if you eat jet or orther shit and you will get it - then your main special Strength need to be as minimum strength to wield a weapon, also you cant get other weapons bla bla bla)

Please - make minium range to weapons - now - with no bg you are useless shit in pvp :) im serious.

Next Edit to : Hybrid
If we want to make this game some way realistic and some way - futuristic or other bla blas
We need to BALANCE it
Just one situation - we got sneak yeah? its now used to carry grenades and make meat from others - now melee weapons are useless shit in pvp - which could be used by sneakers (something like sneaking with knife and making bloodrage in enemy's line
« Last Edit: August 26, 2010, 10:48:19 pm by Tomowolf »
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avv

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Re: Introduce Minimum Range to Weapons
« Reply #107 on: August 27, 2010, 12:54:46 pm »

PEOPLE - DO YOU WANT THIS GAME COOL UNREALISTIC AND GOOD OR REALISTIC*1 OR HYBRID OF TWO ONES?[capslockoff/]

You know the plan is not to make it more realistic, but give more strategic elements and through that balance, challenge and fun. It just happens to be so that real life is the easiest source of ideas for these strategic element.
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Re: Introduce Minimum Range to Weapons
« Reply #108 on: August 12, 2011, 07:08:30 am »

Maybe we should leave big guns damage the way it is and instead consider boosting the combat value of close range weapons. I think the instakill system that many fps games use would be overkill but perhaps we can instead up the damage, have it bypass armor, or increase chance of crits.
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LagMaster

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Re: Introduce Minimum Range to Weapons
« Reply #109 on: August 13, 2011, 09:07:44 pm »

try to kill a scout with a heavy at point blank

you must be extrimly lucky or extreamly good in heavy gameplay
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