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Poll

One character per IP/Computer?

Yes
- 4 (23.5%)
No
- 11 (64.7%)
I don't know
- 0 (0%)
I have other solution..
- 2 (11.8%)

Total Members Voted: 17


Pages: 1 [2] 3

Author Topic: One character per IP/Computer.  (Read 4532 times)

runboy93

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Re: One character per IP/Computer.
« Reply #15 on: August 06, 2010, 10:25:09 pm »

Runboy sorry but your suggestion is just bad. You have only one character(dunno why???) and i must have only one too ? Why why why ?
This game have many options in creating characters, and you want destroy it ...
5 is not same than 1.
I'm not want to destroy anything i just want to help.
But cheaters must get off somehow.

People don't read my suggestion anymore.
Just check Wire and Janusz2238 suggestions
« Last Edit: August 06, 2010, 10:37:23 pm by runboy93 »
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Surf

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Re: One character per IP/Computer.
« Reply #16 on: August 06, 2010, 10:26:59 pm »

Runboy sorry but your suggestion is just bad. You have only one character(dunno why???) and i must have only one too ? Why why why ?
This game have many options in creating characters, and you want destroy it ...

This game is supposed to be a massive Multiplayer Online Game. This means that you create your character to support other players with your specific needs, playing in a team. Right now, one just creates the next alt to craft XY, to "Taxi", to make Drugs etc. This system is flawed and needs improvments. The game can not be thoroughly developed when one just creates the next powerbuild for one specific need.

Janusz2238

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Re: One character per IP/Computer.
« Reply #17 on: August 06, 2010, 10:27:30 pm »

Quote
Maybe 5 can be maximum

Or 3 is for everyone and are normal, and characters over 3 have ability to permathdeath.
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runboy93

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Re: One character per IP/Computer.
« Reply #18 on: August 06, 2010, 10:29:48 pm »

Maybe it should be 5 better, because of those alters.
We don't want to ruin they game right..?
Re: One character per IP/Computer.
« Reply #19 on: August 06, 2010, 10:43:00 pm »

This game is supposed to be a massive Multiplayer Online Game. This means that you create your character to support other players with your specific needs, playing in a team. Right now, one just creates the next alt to craft XY, to "Taxi", to make Drugs etc. This system is flawed and needs improvments. The game can not be thoroughly developed when one just creates the next powerbuild for one specific need.

But this massive online game allow to have many characters. And if he want destroy cheaters and cheating so this suggestion cant improve nothing.
Maybe next one
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runboy93

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Re: One character per IP/Computer.
« Reply #20 on: August 06, 2010, 10:49:08 pm »

Want make alters weak.
Re: One character per IP/Computer.
« Reply #21 on: August 06, 2010, 10:56:10 pm »

Want make alters weak.

You will make players which dont play in big gangs weaker, just weaker. Doesnt matter that you have only one character. They need character for ammo, armors and etc. They want try unarm character, then Energy character, then Big gun character. With your suggestion they must choose character on start of playing and then ? Just look on their booring character what they have 2 months.
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runboy93

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Re: One character per IP/Computer.
« Reply #22 on: August 06, 2010, 11:00:29 pm »

I'm not support anymore my suggestion.
Just check my first post for 2 good suggestions that own my suggestion easily.

John.Metzger

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Re: One character per IP/Computer.
« Reply #23 on: August 07, 2010, 12:10:59 am »

a little counterproposal:

if you dont have at least 2 chars with different stats and skills, you are nomore a betatester and your ip will be autoblocked.  ::)

posting suggestions about MAIN changes, without seeing everything in game with different perspective? bad idea.  :P








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Re: One character per IP/Computer.
« Reply #24 on: August 07, 2010, 12:38:51 am »

I think the alting problem are FOnline's gameplay flaws shown to their absolute extreme. (And how Fallout's skill system doesn't transfer into multiplayer games).

People will always try and munchkin the hell out of games. But the fact it's this commonplace means something hasn't been addressed. Is it the crafting requirements? The lack of combat effectiveness if you make your main a crafter? The need to join useless NPC factions?

Part of me thinks making less high end stuff craftable would also cut down on this.


My suggestions are going with the Van Buren skillset and making the maximum skill 200.
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gordulan

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Re: One character per IP/Computer.
« Reply #25 on: August 07, 2010, 01:09:36 am »

the 200% would hamper snipers greatly and boost Big Guns even farther, because you don't need more than 190% to use an avenger properly (in fact, you only need about 170%), however, snipers have to go all the way up to 250-260% skill in their weapons category, we would see even less vaariation in the characters if the weapons were categorised into primitive and modern, all you'd see would be 170% Avengers running about because snipers will only be able to shoot them effectively in the avenger's effective range (a hot cup of minigun rape anyone?)
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Michaelh139

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Re: One character per IP/Computer.
« Reply #26 on: August 07, 2010, 01:14:06 am »

I think the alting problem are FOnline's gameplay flaws shown to their absolute extreme. (And how Fallout's skill system doesn't transfer into multiplayer games).

People will always try and munchkin the hell out of games. But the fact it's this commonplace means something hasn't been addressed. Is it the crafting requirements? The lack of combat effectiveness if you make your main a crafter? The need to join useless NPC factions?

Part of me thinks making less high end stuff craftable would also cut down on this.


My suggestions are going with the Van Buren skillset and making the maximum skill 200.
Make BA and super sledges only Buyable from the Brotherhood.
Make Avenger only Buyable from enclave.
Etc...

Easy.
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Wichura

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Re: One character per IP/Computer.
« Reply #27 on: August 07, 2010, 01:26:31 am »

Remove level cap (or let the skill points grow after reaching 21 lvl) and also limit of 4 professions per character, and I can vote yes, delete my clumsy medic and even more clumsy armorer with high repair skill, and play like real happy and free man with one char, what I always wanted to do here.

Making it restricted by IP, computer's ID, forum account or whatever won't change anything. Many people, including myself, have more than one computer, and IP, static or dynamic, makes no difference as long as there is proxy magic somewhere.
I don't like having zylion alts either, but we need to get rid of reason for making them. Anyone seen a mining bot last time? Since we have almost-like-perfect mining system, and any other resources can be easily found, there is no need to use bots for gathering (unless you are really lazy). Same with alts - make them useless, and they will be gone.
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John Hancock

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Re: One character per IP/Computer.
« Reply #28 on: August 07, 2010, 01:37:50 am »

There are so many ways to sidestep the IP check, it's not even funny. I won't name any of them here, so as not to give ill-behaved people any ideas, but I can think of several pretty much foolproof methods just off the top of my head. I have access to most of those methods myself. (Admittedly, the annoying gathering cooldown makes using them tempting, but I'd rather quit than cheat.)

Only one of those methods would be prevented by allowing one character per IP/computer, and that would hurt a lot of people without really solving the problem.

The fact is, you just can't stop all the cheaters from cheating, and solutions that would piss off everyone else (like this thread) are just preposterous. You can stop some, but not all.
« Last Edit: August 07, 2010, 01:39:42 am by John Hancock »
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gordulan

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Re: One character per IP/Computer.
« Reply #29 on: August 07, 2010, 02:33:02 am »

Remove level cap (or let the skill points grow after reaching 21 lvl) and also limit of 4 professions per character, and I can vote yes, delete my clumsy medic and even more clumsy armorer with high repair skill, and play like real happy and free man with one char, what I always wanted to do here.


this is something I gotta agree with, having this would make alts completely pointless, in FO2 there was no level cap (just as an example), but simply stop health from increasing past lvl 21, and disallow new perks past lvl 30/32 (no sniper or slayer though, too imba), and maybe change the skill capacity depending on your SPECIAL stats

1) 100 + (n*20) = Skill Limit   (drugs won't work to help you surpass the skill limit(no limit breaks)), Simple formula really...

Str dependant skill limits= Big Guns, Unarmed
Per dependant skill limits= Small Guns, Energy Weapons, Lockpick, Outdoorsman
End dependant skill limits= Traps
Cha dependant skill limits= Speech, Barter
Int dependant skill limits= Science, Repair, First Aid, Doctor
Agi dependant skill limits= Sneak, Steal, Throwing
Luk dependant skill limits= Gambling



--------***--------



2) Or we could make them dependant on two special stats, making use of this formula

100+(N*10)+(n*10)


                 S                P              E             C              I               A                L
_________________________________________________________________________
SmGu   ________ |____ x____|_______|_________|________|____x____ |___________
BiGu     ____x____|_________|___x____|________ |________|_________|___________
EnWe   _________|____x____|________|________|___x____ |_________|___________
Un       ____x____ |_________|_______|_________|________|____x____|___________
MeWe  _________|_________|___x___ |_________|________|____x____|___________
Th       ________ |____x_____|_______|_________|________|____x____|___________
FiAi      ________ |__________|_______|_________|____x___|_________|____x______
Do      _________|____x_____|_______|_________|____x___|_________|___________
Sn      _________|__________|_______|_________|________|____x____|____x______
Lo      _________|____x_____|_______ |_________|________|____x____|___________
St      _________|__________|_______ |___x_____|________|_________|____x______
Tr      _________|__________|_______ |_________|____x___|____x____|___________
Sc      _________|____x_____|_______ |_________|____x___|_________|___________
Re    ____ x____|__________ |_______ |_________|____x___|_________|___________
Sp    __________|____x_____|________|___x____ |________|_________|___________
Ba    __________|__________|________|___x____ |____x___|_________|___________
Ga   __________ |__________|________|___x____ |________|_________|____x______
Ou   __________|____x_____ |___x____|________ |________|_________|___________


Note: this is only a demonstration table on how it could look like
« Last Edit: August 07, 2010, 02:44:18 am by gordulan »
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