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Author Topic: Town-dependant TC requirements  (Read 10009 times)

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
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Re: Town-dependant TC requirements
« Reply #15 on: August 13, 2010, 08:20:34 am »

I Like this Crappen ALOT,
IMPLEMENT THIS IMMEDIATELY!
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brad smalls

  • I like PK
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Re: Town-dependant TC requirements
« Reply #16 on: August 13, 2010, 08:24:25 am »

this is a good idea i am in a gang 3 people and a few casual people i am sick of getting wned by tttla or the rouges
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Schwartz

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Re: Town-dependant TC requirements
« Reply #17 on: August 18, 2010, 01:44:04 pm »

Come on guys, implement it. This is AWESOME.
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Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
Re: Town-dependant TC requirements
« Reply #18 on: August 18, 2010, 02:02:05 pm »

u dont get something u have big alliances on the server if u make the rule 1 gang = 1 city then it will look exacly the same they will come together, 1 gang will come in get control over a city while the rest of them will wait outside, in 15 minutes the gang that stayed inside is waiting outside and so on ...
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Schwartz

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Re: Town-dependant TC requirements
« Reply #19 on: August 18, 2010, 02:07:45 pm »

This will give small gangs chance for TC too, big gangs wont waste time for klamath or den.
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Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.
Re: Town-dependant TC requirements
« Reply #20 on: August 18, 2010, 02:15:42 pm »

Just delete NAMECOLORIZING and the problem will be solved with swarm gangs/alliances.I mean much harder for them to remember all players names during battle and avoiding friendly fire.

Wichura

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Re: Town-dependant TC requirements
« Reply #21 on: August 18, 2010, 03:13:38 pm »

Just delete NAMECOLORIZING and the problem will be solved with swarm gangs/alliances.I mean much harder for them to remember all players names during battle and avoiding friendly fire.
So players will start to name themselves "BBS_Smith" or "VSB_John", instead of colorize nicknames.
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Nie biegaj za stadem.

Re: Town-dependant TC requirements
« Reply #22 on: August 18, 2010, 03:21:00 pm »

So players will start to name themselves "BBS_Smith" or "VSB_John", instead of colorize nicknames.
Let them do it, long time ago wasnt any NC and maybe few people made such nicks.The truth is when nc.txt was made - it was  beginning  of big alliances.

Winston Wolf

  • Guardian
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Re: Town-dependant TC requirements
« Reply #23 on: August 18, 2010, 03:27:13 pm »

What is so bad about alliances?
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Re: Town-dependant TC requirements
« Reply #24 on: August 18, 2010, 03:52:48 pm »

What is so bad about alliances?

We discuss here about gangs town controlling, and big alliance group is first thing to fix, then try add your ideas like worse gear for klamath better for den etc. If there will be 10gangs not 2 alliances it will be much more fun. But unfortunately in this game people  always recruit more and more and make more alliance to finnaly kill enemy.

LeMark

  • Tim & Tom & Ted Lawyer Agency
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Re: Town-dependant TC requirements
« Reply #25 on: August 18, 2010, 04:19:36 pm »

This will give small gangs chance for TC too, big gangs wont waste time for klamath or den.

ATM, "big" gang just want action, so go where you want in North Town you will find some North crusader. And the big gang are not so big, they just have player who play this game for a year so they have a advantage (strategie, build, stuff, friend, etc...) on south turn based fighter.
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Pozzo

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Re: Town-dependant TC requirements
« Reply #26 on: August 18, 2010, 04:25:04 pm »

Quote
If there will be 10gangs not 2 alliances it will be much more fun.

Sure, more fun for Red Dot Army because you are the biggest gang. I know that you love victory and all that you want is easy victories by killing small gangs.
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Pandemon

  • The GM-eater
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Re: Town-dependant TC requirements
« Reply #27 on: August 18, 2010, 04:32:38 pm »

Come on! Firstly there is no longer RDA but Chosen Soldiers
Secondly: you, TTTLA is the biggest gang atm.
If you can get about 80 players at mumble in one time, what can I say more? It's good if we got 20 at once.

Another case is that you're getting towns under control in dark night or at early morning when almost no one from us is playing.
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LeMark

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Re: Town-dependant TC requirements
« Reply #28 on: August 18, 2010, 04:43:38 pm »

Come on! Firstly there is no longer RDA but Chosen Soldiers
Secondly: you, TTTLA is the biggest gang atm.
If you can get about 80 players at mumble in one time, what can I say more? It's good if we got 20 at once.

Another case is that you're getting towns under control in dark night or at early morning when almost no one from us is playing.

Chosen Soldiers is what fusion of 3 or more team?

TTTLA is a small team, maybe 1/3 of what Cajuns was. We have a lot of people on our mumble because we are there, Cajuns are there (yes they are back!), Crazy Barbarrian are there, TMT are there (they don't plays FOnline but they are there) GreazyBastard are there, Spade are there, Pie Eaters are there, random french speaker are there, Five point are there and VSB, Hawk, AC, CND come some time, RDA come some time to (Hi Florek ;) etc... Yes we have many players on mumble, but how many from TTTLA? Not to many...
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Pozzo

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Re: Town-dependant TC requirements
« Reply #29 on: August 18, 2010, 04:50:37 pm »

Most of time we are about 10 in TTTLA on the evening.
Please before telling shit about us try to gather better informations.
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