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Author Topic: In-Game Jailing  (Read 3742 times)

In-Game Jailing
« on: July 02, 2010, 03:15:35 am »

How about making jail-time a possible in-game consequence for criminal behavior, if a character is killed in a town in which they are 'wanted' have them re-spawn in that towns prison and not be let out for the duration of their sentence.

Option 1:

Whenever someone steals, attacks/kills an unmarked person etc. it adds to a 'sentence' timer that only counts down while in that town's jail. Sentences could be something like 10min per thieving attempt and 30-60min per 'murder'

Option 2:

Use the existing reputation mechanic, anyone under a certain reputation (eg. -500) will be held until their reputation rises above the set level via the existing time-based mechanic.

Either way there should an NPC in each town who keeps a 'wanted' list of everone who will be held if caught and for how long. Also sufficiently low rep/high timer people should be permanently 'marked' until they serve their time/redeem themselves (raise their rep). Optionally a high enough Speech skill might let you sweet-talk the guards for a moderate reduction of your sentence (to a minimum of half) and you might be able to do shit shoveling/box carrying tasks while in the jail.
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Michaelh139

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Re: In-Game Jailing
« Reply #1 on: July 02, 2010, 03:22:09 am »

And your friends could bail you out.

It would give you free passage in the town for a whole of 24 hours real time.
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Re: In-Game Jailing
« Reply #2 on: July 02, 2010, 03:27:10 am »

Not that bad an idea except for...

"Use the existing reputation mechanic, anyone under a certain reputation (eg. -500) will be held until their reputation rises above the set level via the existing time-based mechanic."

You realize you'd have to sit in a jail for about two real life weeks?
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Re: In-Game Jailing
« Reply #3 on: July 02, 2010, 04:02:41 am »

And your friends could bail you out.

It would give you free passage in the town for a whole of 24 hours real time.


I wouldn't go that far but a really hard speech check and a hefty bribe might get you 'informally released' to the world map. With added timer gain/rep loss for your 'escape'.



You realize you'd have to sit in a jail for about two real life weeks?

Only if you were -2000 to start with, and if you were then why were you there?, a real 'wastelands is harsh' response for that situation would be a lynching (perma-death). Compared to that 2 weeks, that you knew ahead of time were the consequence of failure, seems reasonable. But if that's too harsh then the 'prison jobs' could add something like +1 rep per shit shoveled instead of paying caps.
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Re: In-Game Jailing
« Reply #4 on: July 02, 2010, 05:11:30 am »

He didn't specify what rep you had to come to to be able to be released.  For some reason I assumed it was -299.

So if you're -500, it will take quite a while to become neutral.
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Gunduz

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Re: In-Game Jailing
« Reply #5 on: July 02, 2010, 06:12:25 am »

You realize you'd have to sit in a jail for about two real life weeks?

How about if jail time raises your rep faster than just waiting? Surely you'd be hated less if you actually served time and accepted your punishment rather than being on the run.
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Re: In-Game Jailing
« Reply #6 on: July 02, 2010, 09:31:05 am »

How about if jail time raises your rep faster than just waiting? Surely you'd be hated less if you actually served time and accepted your punishment rather than being on the run.

OP suggests that you don't have a choice, so...
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Re: In-Game Jailing
« Reply #7 on: July 02, 2010, 09:45:35 pm »

How about if jail time raises your rep faster than just waiting? Surely you'd be hated less if you actually served time and accepted your punishment rather than being on the run.

Not if your forcibly caught, but maybe if you turn yourself in.

This plan could also make the bounty system more viable by making it so that if a person with a bounty on their head is killed anywhere then they respawn in the jail with the longest sentence waiting for them.
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Re: In-Game Jailing
« Reply #8 on: July 03, 2010, 11:12:15 pm »

awsome idea! Instead of waiting 4 months for my rep with the mordinos to go down il go to jail for 24 hours real time. Just log on turn my player in and ignore him for 24 hours making me switch to my alt for the day...

i think it would work... but bombers and thieves could just spend a day being pure evil then just ditch their thief in jail for a week and come back to do it all over again.

After so many hours of being jailed, you should just simply lose the right to walk into a certain town. Or make the jail time hours intensely long.
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Re: In-Game Jailing
« Reply #9 on: July 04, 2010, 08:12:14 pm »


i think it would work... but bombers and thieves could just spend a day being pure evil then just ditch their thief in jail for a week and come back to do it all over again.

After so many hours of being jailed, you should just simply lose the right to walk into a certain town. Or make the jail time hours intensely long.



The example times I gave were assuming that you had to be logged in as that character for the time to count, if that's not feasible then they would need to be longer. Also you could only serve 1 sentence at a time so if everyone hates you then you'd need to turn yourself in in each town.
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Re: In-Game Jailing
« Reply #10 on: July 05, 2010, 11:34:21 pm »

Reminds me of Oblivion.


What about jailbreaks?

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Re: In-Game Jailing
« Reply #11 on: July 06, 2010, 04:01:24 am »

There already is a jail in-game.  You go there when the GMs think you're cheating or running two characters at the same time.  It is a very... very strange place... with a really big hammer...  :P

Anyways!  ;D I think this is kind of a good idea.  The only changes I would make to the suggestion are that the speedup of the karma/reputation change shouldn't be so drastic.  Instead of a 4 month waiting period for the change, maybe 2 months.  Real time.  Think about it, how long is 24 hours in-game? The speedup factor is x20, so one day real time is 20 days in game... about 1 month fallout time.  If you are persona-non-grata enough to be considered "wanted: dead or alive", as a -2000 karma would indicate, a month in jail is not going to change that.  Now then, 12 days would be a year in-game... still not enough.  5 years in jail might change things, so a real-time of 60 days, 2 months.
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Re: In-Game Jailing
« Reply #12 on: July 06, 2010, 05:27:09 am »

No precise enhanced reputation recovery ratio was actually specified, just that if you turned yourself in then it should be faster than if you got hunted down. I agree that it shouldn't be more than double though.

Does anyone know if this idea is workable to implement (in any form)?
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Michaelh139

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Re: In-Game Jailing
« Reply #13 on: July 06, 2010, 05:31:05 am »

No precise enhanced reputation recovery ratio was actually specified, just that if you turned yourself in then it should be faster than if you got hunted down. I agree that it shouldn't be more than double though.

Does anyone know if this idea is workable to implement (in any form)?
I doubt it, people will just make 2 extra alts to use while the jailed one rots in jail.
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Re: In-Game Jailing
« Reply #14 on: July 06, 2010, 06:34:55 am »

I doubt it, people will just make 2 extra alts to use while the jailed one rots in jail.


Alt use/abuse is a seperate problem beyond the scope of this suggestion, I was hoping that someone knowledgeable about the programing in use could give a technical answer.
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