I don't think dev's will be adding perks anytime soon, but anyway.
Tactician,
Req: 160% outdoorsman, 100% speech, 6 int, 8 charisma, lvl 15
"Your skill allows you to understand what is going on in the fight and respond accordingly"
Effect: Allows you to preview the encounter and allows choosing placement.
Ranks: 3, each rank allows more accurate placement and a bigger fov when viewing the encounter encounter.
Born leader
Req: 100% outdoorsman, 80% speech, 7 charisma lvl 6
"You were born as a true leader, you are naturally better at commanding and leading your followers."
Effect: one time boost of 10% speech and the ability to show allies where to go or what to attack on the battlefield using arrows. (using the alt menu, shows a floating arrow at the designated target) (allies = People that have you tagged and which you greenlisted aswell.)
Ranks: 2
Rank 1: Only able to show arrows in own Fov
Rank 2: ability to show floating arrows out of own fov aswell.
First in charge and to strike
Req: 120% outdoorsman, 60% speech, 7 agility, charisma 6, Int 6, lvl 3
"Your cunning skills allow you to strike much faster when encountering somoene else his battle"
Effect: When entering an encounter from somoene else OR a VS encounter the round will be reset and all your followers including you get a seq boost for that round.
(usseful against traps, and usseful in general since you are allowed to strike first.)
Ranks: 2
Rank 1: +5 seq
Rank 2: +10 seq
"Tactical retreat"
Req: 80% outdoorsman, 80% speech, 7 agility, charisma 7, lvl 3
"Your cunning skills allow you and your group to retreat quickly from any suprise attacks"
Effect: Uppon failing an outdoorsmancheck on the worldmap you and your followers get extra ap boost which can only be used for movement. (first round ONLY)
Ranks: 3
Rank 1: +2 ap
Rank 2: +3 ap
Rank 3 : +4 ap
What do you guys think about these?