nah its better to get rid of cheaters rather than gathering.
I honestly dont get it whats left to complain about.Gathering and crafting became dynamic and fluid since wipe. I go to mine, gather untill im full(~12 min gathering CD because i have small frame), go back to base, craft stuff, go back to mine to gather more. It takes roughly 10 min in TB to get from mine to base, craft, get to mine again. I can wait 2 mins... Or, it takes the same amount of time at higher levels to go gather HQ materials in RT. This means that its hard to use dual logging for crafting, and doesnt give any meaningfull advantage.Only problems i see with crafting atm, is that brahmin hides are dangerous to farm as allways, and junk is hard to gather.
Crafting and gathering system in FOnline (or any mmorpg) - is cool, looks good BUT ONLY as an idea.In reality if there is something to gather/craft there will be bots/multiclients and players who use bots/multiclients will be way ahead before legit players.Becouse of that I started to think if its not better to completly get rid of gathering/crafting system( or close it to only basic items) and make items obtainable in other way, maybe could be founded only in random encounters for exemple.