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Author Topic: Make alcochols usable :)  (Read 9369 times)

Parowooz

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Re: Make alcochols usable :)
« Reply #30 on: August 19, 2010, 06:55:56 pm »

People are buying beer in-game? Where? Maybe they do in roleplaying circle jerks.
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LagMaster

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Re: Make alcochols usable :)
« Reply #31 on: August 19, 2010, 06:57:08 pm »

at every bar,man,5 caps i think it is 1 beer
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Alvarez

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Re: Make alcochols usable :)
« Reply #32 on: August 19, 2010, 07:23:21 pm »

I'm for Booze Points with visual effects.

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Re: Make alcochols usable :)
« Reply #33 on: August 19, 2010, 07:51:32 pm »

I'm for Booze Points with visual effects.


Burp?
Blur or see doubled pictures?
Unfortunately it's 3rd person game.
Also character should walk zig-zag and sing?
That's too much roleplay.
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Sashi

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Re: Make alcochols usable :)
« Reply #34 on: September 15, 2010, 12:34:52 am »

Burp?
Blur or see doubled pictures?
Unfortunately it's 3rd person game.
Also character should walk zig-zag and sing?
That's too much roleplay.

Heaven forbid that we start roleplaying in a roleplay game!
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Cocain

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Re: Make alcohols usable :)
« Reply #35 on: September 15, 2010, 01:41:04 am »

It is good idea, but we need something what would make alcohol useful because now no one wants to use it, maybe small +hp and something extra.

the best way is to use fallout tactics booze bonuses. it fits perfectly since fallout tactics have big time effect becouse of huge missions, plus the bonuses are very usefull yet not overpowered
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Aku Soku Zan

Kanly

  • The future is today, worry about it tomorrow!
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Re: Make alcochols usable :)
« Reply #36 on: September 15, 2010, 01:49:19 am »

I loved the witcher idea for drunkness, blurred vision, make the screen bump or quit the name over the player (like F6)...
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