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Author Topic: What you think of current deterioration?  (Read 5511 times)

vedaras

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What you think of current deterioration?
« on: April 24, 2010, 09:30:59 pm »

1 Now there is problem i do not like. Your armor gets in worse condition and you receive more damage, but your enemies (talking about npc enemies now) walk with weapons in very shitty conditions like 80-90% deterioration and they still do you full damage. So i think either armor should protect you same till it is broken or weapons do less damage as their condition gets worse.

2 I could imagine broken armor like this , or broken condition could look even worse (since they dont protect you at all they should look like total rag) and could you really repair them and make them as good as new with your magic repair skill? I still think that you should need some parts, for example repairing metal armor should need metal parts, leather armor brahmin hides or something, i think you get idea :>


What do you think about current detorioration and its effects to armor and weapons?
« Last Edit: April 24, 2010, 10:00:50 pm by vedaras »
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Re: What you think of current deterioration?
« Reply #1 on: April 24, 2010, 09:32:36 pm »

I think its ok.
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Re: What you think of current deterioration?
« Reply #2 on: April 24, 2010, 09:58:32 pm »

Deterioration is not good. No need change now.
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avv

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Re: What you think of current deterioration?
« Reply #3 on: April 24, 2010, 10:03:26 pm »

I hate it, pointless micromanagement. If guns go over 20% det they are gone so after every fight it's recommended to fix your guns and armor.

Either shut down the whole "deterioration on use" or have some use for it. Right now it's pointless. Nobody is going to fire 100 shots with gun during one fight.

Armors deteriorating would make some sense if combats weren't over so fast. You'd first have to either blast the armor to pieces or use ap ammo but deal less damage.
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Re: What you think of current deterioration?
« Reply #4 on: April 24, 2010, 10:06:10 pm »

the only yhing i can think of is if the more damaged your weapon is the harder it is to hit with it .... like 1% less CTH per 2points of det missing

but imo its not worth to bother with it
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Re: What you think of current deterioration?
« Reply #5 on: April 24, 2010, 10:13:43 pm »

Leave it as it is - some players have Doctors characters and have no rapair skill - and if weapon with 20% detoration is gonna be useless they will have to carry 50 guns with them to hunt some scorpions.
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vedaras

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Re: What you think of current deterioration?
« Reply #6 on: April 24, 2010, 10:38:47 pm »

Leave it as it is - some players have Doctors characters and have no rapair skill - and if weapon with 20% detoration is gonna be useless they will have to carry 50 guns with them to hunt some scorpions.

well i already mentioned in another topic there are maintenance center in modoc and in vault city (maybe in other cities too i dont know that) you could just bring your stuff to them and they would fix it up :> (lets say 1% detoriation for 0.5% items base price)

ps. here again i encountered raides in real time (3 with spears one with mauser), the one with mauser hit me and knocked me out with first bullet i never woke up until dead. I bet his weapon condition was as shitty as 70-90% and still that shitty weapon with that shitty condition can be deadly and make you lose lots of stuff (i had metal mk2, 110 hp and 2x toughness, supersledge hammer many gatherable resources etc)
« Last Edit: April 24, 2010, 10:49:41 pm by vedaras »
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Re: What you think of current deterioration?
« Reply #7 on: April 24, 2010, 11:06:27 pm »

Armor get ruined too fast. This need a fix, IMHO
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Re: What you think of current deterioration?
« Reply #8 on: April 24, 2010, 11:12:55 pm »

ps. here again i encountered raides in real time (3 with spears one with mauser), the one with mauser hit me and knocked me out with first bullet i never woke up until dead. I bet his weapon condition was as shitty as 70-90% and still that shitty weapon with that shitty condition can be deadly and make you lose lots of stuff (i had metal mk2, 110 hp and 2x toughness, supersledge hammer many gatherable resources etc)

That was because of critical not because of Mauser.
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Crazy

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Re: What you think of current deterioration?
« Reply #9 on: April 24, 2010, 11:14:45 pm »

Armor get ruined too fast. This need a fix, IMHO

IMO the real problem is that their resistances shouldn't decrease so fast.
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virus341

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Re: What you think of current deterioration?
« Reply #10 on: April 25, 2010, 02:55:12 am »

IMO the real problem is that their resistances shouldn't decrease so fast.
Seconded. Any shitty rat bites you twice and drops DT of LA mk2 from 3 to 2, wtf?
Let resistances decrease from 50% det and further, and it will be fine.

vedaras

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Re: What you think of current deterioration?
« Reply #11 on: April 25, 2010, 06:24:58 am »

Seconded. Any shitty rat bites you twice and drops DT of LA mk2 from 3 to 2, wtf?
Let resistances decrease from 50% det and further, and it will be fine.

or it could be made that broken items still protect you 50% or 30% of new item resistance. Cause as i said, having 0% protection from everything means that your armor became total rag and thus you wouldnt repair it with just repair skill, you would need many materials to fix that kinda armor :>
« Last Edit: April 25, 2010, 06:32:03 am by vedaras »
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Surf

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Re: What you think of current deterioration?
« Reply #12 on: April 25, 2010, 06:36:45 am »

The current detoriation should be more harsher but depending on the weapons style.
You got a desert eagle? It should be durable. It's made of stainless steel, no need to repair the body for the next 200 years, pal.
You've got a Ak112? It's an assault rifle, atleast a russian one. It's durable as fuck. In "Real Life" you can repair that kind of rifle with the tiniest metal parts and some tiny technical knowledge. No wonder it's the choice #1 when it comes to weapons in 3rd war countries.

Anyway, if everyone's saying "Wasteland is harsh" it should be harsh. Make weapons suffer from deserts sand. Every piece of mineral from the derts sands goes into the weapon. It makes the gun unreliable within days, when it's not a traditional one. And that would also "solve" the probleme of high tier guns. The higher the tier, the faster the weapon detoriates. Look. You've got a minigun. This is a high techy mechanism. Now compare a AK-112.... You've got my point?


Weapons should detoriate A LOT more, even when lying on ground.
Re: What you think of current deterioration?
« Reply #13 on: April 25, 2010, 06:46:35 am »

Note all those harsh things will mostly effect casuals...

PS. but detoration of weapon/armor that is put on ground in some base and is not used is nice idea I guess.
« Last Edit: April 25, 2010, 06:49:04 am by Frosti »
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vedaras

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Re: What you think of current deterioration?
« Reply #14 on: April 25, 2010, 07:25:11 am »

The current detoriation should be more harsher but depending on the weapons style.
You got a desert eagle? It should be durable. It's made of stainless steel, no need to repair the body for the next 200 years, pal.
You've got a Ak112? It's an assault rifle, atleast a russian one. It's durable as fuck. In "Real Life" you can repair that kind of rifle with the tiniest metal parts and some tiny technical knowledge. No wonder it's the choice #1 when it comes to weapons in 3rd war countries.

Anyway, if everyone's saying "Wasteland is harsh" it should be harsh. Make weapons suffer from deserts sand. Every piece of mineral from the derts sands goes into the weapon. It makes the gun unreliable within days, when it's not a traditional one. And that would also "solve" the probleme of high tier guns. The higher the tier, the faster the weapon detoriates. Look. You've got a minigun. This is a high techy mechanism. Now compare a AK-112.... You've got my point?


Weapons should detoriate A LOT more, even when lying on ground.

if it would be up to me i would remove weapon detoriation at all, everyone who has used weapon IRL know that it wont breake after 100 shots or 1000 shots, and repairing weapons should be replaced by cleaning them or something :>
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