Edit:About outdoorsman, you don't need this skill anymore, till someone nerf sneak again, or alteast make impossible to go into sneak mode at Wroldmap, and automatically leave sneak mode at exit grid, so you can't be invisible instantly at encounter. Because you can tag Sneak instead of Outdoorsman and easily walk with 20% outdoorsman don't caring about anything. Noone will see you, so... what's a problem?
I didn't know that, thanks.Outdoorsman is a source of XP, Sneak isn't :>
It's impossible to exterminate alts, without altering the character creation system or highering the level cap. Regardless what you do, it will end in jack of all trades characters, as this is exactly the reason why alts exist.
- The best equipment and temporary perks can only be achieved by npc faction interaction which demands skills in fighting and profesions.
I would like to see working system where people who choose to craft and focus on that will supply others and the rest of the people will rather buy from them than switch to their alts. But there is way too much elements that affect this starting with combat mechanics and ending with servers economy - its nothing easy to get rid of the alts.
Basically any way that makes it more profitable to keep playing a single char regularly even after lvl21 than having alts supporting each other is the way to go.
Why don't you cap maximal HP or something else, instead of level, Ghosthack?
And only 1 skill possible over 200%, X skills to 150%/175%, and other skills 100% max.
Simply make it hard to reach to the top items but hard in matter of how much effort is needed to get there and not how you spend your special/skill points. Stats should make it easier/harder to learn and train professions but they should not limit you.