fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 08:19:09 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 8 9 [10] 11 12 ... 19

Author Topic: (report) shotguns in pvp-useless  (Read 29999 times)

Michaelh139

  • Goin for 900,000...
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #135 on: June 12, 2010, 05:27:19 pm »

Then where are our perks?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Solar

  • Rotator
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #136 on: June 12, 2010, 05:28:45 pm »

Existing only in the future, currently.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

  • King of the wasteland
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #137 on: June 12, 2010, 05:30:48 pm »

This is a different matter. Miniguns currently have perks that suit them very well whereas Shotguns don't really.

The weapons themselves are fine and don't need touching.

even from max distance of avenger you can do 60 damage something to ba, and with jackhammer from any bigger distance you do exactly 0 damage, thats why it needs boost :>

Solar

  • Rotator
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #138 on: June 12, 2010, 06:12:46 pm »

I just created a CA merc, shot him with a Jackhammer for 164, 139, 109, 153, 162, 270, 110, 117, 223 and 151. Average of 159.8.

Then with an Avenger 173, 239, 55, 127, 68, 131, 123, 131, 84, 180. Average of 131.1.

Highly unscientific and I'd actually expect the Avenger to do ~9% extra damage over time, but Jackhammers are not weak.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #139 on: June 12, 2010, 06:18:35 pm »

What distance, skill %, etc.... 
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Solar

  • Rotator
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #140 on: June 12, 2010, 06:22:13 pm »

Distance was greater than 1 hex and skill was 300% in both. My guy has no perks other than Awareness and Silent Running.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Glave

  • Trolling de geso~
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #141 on: June 12, 2010, 06:27:25 pm »

Distance was greater than 1 hex and skill was 300% in both. My guy has no perks other than Awareness and Silent Running.
Considering there's a perk giving 2 extra damage per bullet times two, for a total of 40 bullets fired you get 80 more damage, while with the pancor you gain 10. Take that into account when calculating next time, because it's the same if I'd compare a sniper rifle to a plasma rifle without better critical, for a LK1 character. We're talking about REAL numbers.
Logged
You have received a warning due to the fact of deliberately breaching the Internet etiquette of the Fonline 2238 community, posting inflammatory, extraneous, or off-topic messages to bait or excite users into responding or to test the forum rules (...)

Solar

  • Rotator
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #142 on: June 12, 2010, 06:34:41 pm »

Considering there's a perk giving 2 extra damage per bullet times two, for a total of 40 bullets fired you get 80 more damage, while with the pancor you gain 10. Take that into account when calculating next time, because it's the same if I'd compare a sniper rifle to a plasma rifle without better critical, for a LK1 character. We're talking about REAL numbers.


*Points at this very thing being discussed a few posts ago*

Though its actually more like a difference of +24.7 damage to +6 damage vs CA.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

  • King of the wasteland
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #143 on: June 12, 2010, 06:34:48 pm »

I just created a CA merc, shot him with a Jackhammer for 164, 139, 109, 153, 162, 270, 110, 117, 223 and 151. Average of 159.8.

Then with an Avenger 173, 239, 55, 127, 68, 131, 123, 131, 84, 180. Average of 131.1.

Highly unscientific and I'd actually expect the Avenger to do ~9% extra damage over time, but Jackhammers are not weak.

no one is saying jackhammer is weak, but unlike other weapons he still cost a lot, but can be used in very rare occasions thus we expect it to be devastating weapon in those occasions where you can use it :>

Glave

  • Trolling de geso~
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #144 on: June 12, 2010, 06:36:38 pm »

*Points at this very thing being discussed a few posts ago*

Though its actually more like a difference of +24.7 damage to +6 damage vs CA.


Thing is that we don't have a variety of ammo for shotgun to choose, so the penetration is very weak, so is the range and without penetration, the damage output itself is crap. That seems to be the main problem, as the gun itself is pretty decent, even for it's price.
Logged
You have received a warning due to the fact of deliberately breaching the Internet etiquette of the Fonline 2238 community, posting inflammatory, extraneous, or off-topic messages to bait or excite users into responding or to test the forum rules (...)

Solar

  • Rotator
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #145 on: June 12, 2010, 06:38:31 pm »

Quote
no one is saying jackhammer is weak

Next post

Quote
the damage output itself is crap

Haha.

Thing is that we don't have a variety of ammo for shotgun to choose, so the penetration is very weak, so is the range and without penetration, the damage output itself is crap. That seems to be the main problem, as the gun itself is pretty decent, even for it's price.


Damage output is great. As stated many times.

To give some figures behind that statement. The Jackhammer does 91% the damage of the damage and Avenger to CA and 128% the damage of the Minigun.

Even giving everyone 2 BRD levels it goes to 81% and 113%.

Note, I give you CA statss because its the weakest comparison for the Jackhammer, vs the other Armours its practically even to the Avenger without BRD being factored in.
« Last Edit: June 12, 2010, 06:45:40 pm by Solar »
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

  • King of the wasteland
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #146 on: June 12, 2010, 06:41:23 pm »

well anyway, if for example sniper rifle could shoot only targets that are more far then 16 hexes with same remaining cost i could say that then prices and weapons strength is balanced. Now its not no matter what numbers you give us, but people arent using it in fights for a reason (we are trying to tell).

Glave

  • Trolling de geso~
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #147 on: June 12, 2010, 06:44:49 pm »

Damage output is great. As stated many times.

Great job on failing to understand what I've meant. Actually, go ahead and try yourself, who will win such a fight: a character with a BA and a Pancor or maybe a character with identical stats as the previous one, except that it's wielding an Avenger with AP ammo? Add the bonus ranged damage perk, of course. Oh, you can also do a quick test on a person under the influence of psycho, which is right now so common.
Logged
You have received a warning due to the fact of deliberately breaching the Internet etiquette of the Fonline 2238 community, posting inflammatory, extraneous, or off-topic messages to bait or excite users into responding or to test the forum rules (...)

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #148 on: June 12, 2010, 06:45:18 pm »

Hmm if i say Jackhammer is good for TB pk and killing mobs - Avenger for RT pvp
Logged
h

Solar

  • Rotator
  • Offline
Re: (report) shotguns in pvp-useless
« Reply #149 on: June 12, 2010, 06:47:00 pm »

Quote
To give some figures behind that statement. The Jackhammer does 91% the damage of the damage and Avenger to CA and 128% the damage of the Minigun.

Even giving everyone 2 BRD levels it goes to 81% and 113%.

Note, I give you CA statss because its the weakest comparison for the Jackhammer, vs the other Armours its practically even to the Avenger without BRD being factored in.

Quoting the edit.

(Jackhammer still fine)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Pages: 1 ... 8 9 [10] 11 12 ... 19
 

Page created in 0.086 seconds with 22 queries.