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Author Topic: About lags  (Read 6621 times)

Re: About lags
« Reply #30 on: April 18, 2010, 02:46:59 am »

awesome. here is 03:42 AM (GMT+2) and according to one of users' banner it said 135 people online - I don't know whether lag is from users or the server itself, but lag TOPS 2sec which is very playable. Before the lags was ~second but it looks like that you fixed the major lag cause.

P.S.  someone kicked the server - "server has to be restartet. we are back soon." cmooon dudes , I've just started playing lol

edit:
it seems to start lagging when I send the character to a distant point at the map. for ex. I am at my tent and send it from the left to the right exit grid and the lag constantly rises. if i change the destination the lag appears to degrade
« Last Edit: April 18, 2010, 02:57:20 am by puremalice »
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FischiPiSti

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Re: About lags
« Reply #31 on: April 18, 2010, 03:16:29 am »

No it doesnt, its just placebo. The client keeps sending the data where you character went from where. For example if you run from one end of the map to the other, and step on the exit grid, then run back the way you came, you will end up on the world map, and the actions you made on the way back are lost. :/
Or when the melee raider chick with spear is chasing you around the map, and you go in circles, she wont come after you - where the client shows your character, but rather chase your "ghost". You could even run past her and she wont notice. However if she does hit your "ghost", server sends data to the client of the attack, and you will "rubberband" back to where the attack took place. This is why its so hard to run away from critters in RT, you just keep moonwalking back :S
« Last Edit: April 18, 2010, 03:24:31 am by FischiPiSti »
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Re: About lags
« Reply #32 on: April 18, 2010, 03:28:55 am »

No it doesnt, its just placebo. The client keeps sending the data where you character went from where. For example if you run from one end of the map to the other, and step on the exit grid, then run back the way you came, you will end up on the world map, and the actions you made on the way back are lost. :/
Yeah, I know that. I meant something else.
I'll try to explain it simpler - I am not stepping on the exit grid:
case 1: I aside the left exit grid ( tent area ) and double click next to the right exit grid
- I see that the lag is rising constantly until the character arrives at the destination.

case 2: I aside the left exit grid ( tent area ) and double click next to the right exit grid and in the middle of the path the character traveled, I change the destination point to another place, no matter where. Just before I change the destination, I see that ping is 2300msec, after I change the destination, on the next ping update, it drops to about 1500msec and drops every time I change the destination.
Is that really a placebo ?
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Re: About lags
« Reply #33 on: April 18, 2010, 09:08:10 am »

I dont even know how you guys are getting these pings...take a look at this, few hours now, at 0

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virus341

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Re: About lags
« Reply #34 on: April 18, 2010, 09:14:16 am »

I dont even know how you guys are getting these pings...take a look at this, few hours now, at 0


It cant be 0, you know, even if you are in the room with the host.
Average ping is 140-1500 for me, 140 almost all times but with jumps to few secs, thats alright. Befor fix it was about 5-7k all the time.
Re: About lags
« Reply #35 on: April 18, 2010, 01:15:42 pm »

I dont even know how you guys are getting these pings...take a look at this, few hours now, at 0
I have 0 ping with server when it's the end soon and I'll be disconnected. I think you lost connection with server. But you can "Exit" yourself and instantly login and it'll be ok.

Or when the melee raider chick with spear is chasing you around the map, and you go in circles, she wont come after you - where the client shows your character, but rather chase your "ghost". You could even run past her and she wont notice. However if she does hit your "ghost", server sends data to the client of the attack, and you will "rubberband" back to where the attack took place. This is why its so hard to run away from critters in RT, you just keep moonwalking back :S
Fighting in RT with such lags - suicide. I once shot at mantis' eyes and then tryed to run away, in like 12-15 seconds I was telelported to that place where I was shooting at him, and then I killed that one poor mantis, but other 6 started to bite me and total they did it for ~100 damage (that means, they was biting me all that time I was "running away").


As you can see you have almost no lag when:
1) Your character moving on 4-5 hexes and then stops for few seconds.
2) Your character don't move at all.

You have terrible delay and it rises when:
1) Your character running at very long distance, outrunning your real position, because really you running slower, because of lags your character moves at each hexes with little delay, as you can see at all other characters, but your.

That's all... you won't lag in any other condition.
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Re: About lags
« Reply #36 on: April 20, 2010, 10:59:26 pm »

I am playing with <100msec lag with 450 players, so I assume that the problem is fixed and we are happy players again ? :)
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Solar

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Re: About lags
« Reply #37 on: April 21, 2010, 01:18:14 pm »

I am playing with <100msec lag with 450 players, so I assume that the problem is fixed and we are happy players again ? :)

Happy players? What are these?  :D
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virus341

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Re: About lags
« Reply #38 on: April 21, 2010, 01:34:14 pm »

Happy players? What are these?  :D

Hey, don't be so pessimistic! :) There are some player who always moan about anything, but a lot of us are just fine and enjoy the game, especially due to decreasing lags
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