Assuming I take it for fact that killing people in a video game make you a sociopath, it doesn't take away from the fact that different people have different ways of enjoying the game.
Read my whole sentence. I don't call people shooting other virtual characters sociopaths. I mean the people who deliberately spend most of their time not doing anything else than preventing other players from enjoying the game. And if they do it for a long time, and enjoy it really, then that's no longer a jerk but a sociopath who takes pleasure in knowing they stop others from having fun.
Doing this a few times makes you a jerk, once maybe even funny. Doing this as the only source of entertainment for hours daily makes you sociopath with problems:
http://www.youtube.com/watch?v=2yoCmITo30USo saying the Devs should cater to your well being while either disregarding or crippling the enjoyment of the "sociopaths" is selfish and uncalled for.
You can say that these "sociopaths" are selfish, and are doing exactly as you, but that would be incorrect as they are acting within the bounds of the game, and are not say asking the Devs for whenever you die you lose one level or something of that nature.
Once again, what enjoyment? Griefing others? I don't want to disable PvP or anything. Just wanted to get rid of one unnecessary aspect that stops the game for some.
And I'd actually rather see players lose a level on death rather than allow for complete blocking of towns. I know how to avoid dying most of the time. But it's not possible to avoid going to one place that's ruled by lunatics if you want to advance in the game.
It's not griefing, it's actual strategy if you want to keep control of a city. Every single person who comes in could be a threat to your town control if they're there to suicide kill militia or possibly even lead a town takeover. It's safer for you to shoot first and lock down your town so no one wants to come to it anymore.
No. It's a griefing tool. Yes, you can shoot everyone, but if you are inside the city. Guarding it. What I wanted to disable is an automatic way of killing anyone without even needing a living person supervising the place.
See someone suspicious - bam, kill him. But not log out and let the militia do it for you.
And as I've edited my first post, this is slightly irrelevant although still I fail to see the point in autokill.
If it truly exists. Because nobody confirmed or denied that claim.