Hello!
Over 3 months of developing, time to summary what i already did, what I'm planning next. It wont be changelog note with many details. So first what i did was balance of armors, deleted 3,5 tier, and moved them to T3 to make them weaker but equal to Combat Armor mk2(but with different stats) so in results we have 14 different armors to play daily, just want make player to think with armor will be best against enemy who using majority type of damage. Next thing was implants, added limits to implants and added few new one. Added 8 powerful perks, it can be taken at 100th level, so it totally will make build building something fresh, in future planning adding more Class perks. Reworked drugs and added new ones, not only drugs but drug system, now you have limited amount of drugs what you can take in one moment - why? because it make build building more different, also it was boring that every character was taking same drugs! I made crafting again great, simple crafting for T1,T2,T3 and extremely hard to T4, Tier 4 can be only crafted and it wont be easy, i made that decision because most of players does not like T4 at all, but i didn't want make hardcores players sad to remove all possibility to get them so i made crafting for t4 really crazy. I did some other small balances also and changes but for them wait for full changelog.
So what i will do now? on my TODO list have 7 things where 3 of them are very easy to do. So i want focus now on improve PvE and... wiki. Aftertimes left big whole in wiki so also i need add futures from aftertimes to wiki.
When wipe? autumn like i said before i will keep it for sure in summer i want run Closed beta tests.
thats it, have questions? type it
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