Author Topic: FOnline: Reloaded  (Read 168538 times)

Offline Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
Re: FOnline: Reloaded
« Reply #45 on: July 17, 2013, 04:46:35 pm »
This server seems already far more advanced than FOnline 2. People should know about that. That's really an incredible job you made here, and in such a reduced amount of time... GG for providing a changelog that would maybe have changed our lives a few years ago xD

Re: FOnline: Reloaded
« Reply #46 on: July 17, 2013, 05:01:28 pm »
It is good old 2238, now we only need more players and regular updates. ^^

Offline Tomowolf

  • Cute Kittens and stuff.
Re: FOnline: Reloaded
« Reply #47 on: July 17, 2013, 06:07:33 pm »
Changes:

- Strong Back moved to Support Perks, with the same requirements as previously (Level 6, Endurance 6). Given by Francis in Broken Hills.
- You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run.
- Carry Weight increased for all characters by 20kg.
- Super Stimpak hotkey should work again, with cost of 6 Action Points per use.

I believe that should be one alt (looter/mule) less.

Additional changes:
- Big Book of Science, Deans Electronics and Scout Handbook now permanently increase skill values by 6 Skill Points after each use. Max 10 uses,
- Changed cost of Big Book of Science to 2000 caps, Deans Electronics to 1200 caps, Scout Handbook to 1500 caps,
- Capacity of all containers was increased x100.

Plans:
Skills like: Lockpick, Steal, Traps, Science, Repair will have their maximum effect lowered to like 150-170%. Imo it's pointless to require more for these skills.
Now I understand these changes, and it's great how you started to think, keep working on that.
h

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #48 on: July 17, 2013, 08:23:16 pm »
Have tested last last changes and havnt found any bugs.




There is a bug in fixboy with FN FAL and FN FAL HPFA :

- You can craft HPFA with lvl 2 proffesion but to craft regular FN FAL You need to read blue print, it should be conversely.
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #49 on: July 17, 2013, 08:31:28 pm »
What's new:
- Added hotkey for dropping all items from the inventory (CTRL+D)
- Added hotkey for picking up all items from hex (CTRL+G)
- Glow EW locker will spawn also Gatling Lasers
- Decreased Lock complexity for most lockers. They should require max 150% Lockpick now.
- Rewards for various caravan routes adjusted - based on length and difficulty of route
- Experience gained from caravans is now Reward*Character level/10
- Caravan leader will now use Plasma Rifle instead of M60
- Removed IN/CH limit from Balthas and Dangerous Dan
- Mira's debt reward changed from 75 to 750 experience points.
- Buster's cigarettes reward changed from 30 caps and 80 exp to 300 caps and 800 experience points.
- Disabled looting of armor by NPCs.

- You can craft HPFA with lvl 2 proffesion but to craft regular FN FAL You need to read blue print, it should be conversely.
Might seem a bit unlogical but it's not. To craft FN FAL HPFA, you need to craft FN FAL first and upgrade it. I see no reason for an additional blueprint here.
Same with Avenger Minigun. It doesn't require blueprint, but it does require crafting Minigun - which requires a blueprint. Again, no reason to add a blueprint for upgrading here.

Also, thanks for your opinions but I need testing and feedback on what's included in changelog.
« Last Edit: July 18, 2013, 12:31:22 am by Kilgore »

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #50 on: July 18, 2013, 11:57:18 am »
Bunker Quest:

- There should be more EXP for doing this chain of quests (now 110 exp and then 165 exp)
- I Found a bug in dialog:



Should be 250 000 but with current system i would increase it a bit to 350 000



Should be "how will You name this hole"

- Spawning location wasnt changed:

« Last Edit: July 18, 2013, 12:17:32 pm by DocAN. »
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #51 on: July 18, 2013, 01:06:35 pm »
FIXED.

Actually, completing the quest was giving 100 and 150 experience points, you have Swift Learner perk. But wtf? 250exp is less than killing a fucking molerat.
Now it gives 1000 and 1500 exp.

And sure, let's nerf it from 250k to 350k. Maybe Tomowolf will need an hour more to buy it :>

Btw, rewards for most quests will be drastically increased, as they were laughably low.

Also, FN FAL HPFA will now shoot 20-round burst instead of 10-round. Thanks for reporting.
« Last Edit: July 18, 2013, 01:08:52 pm by Kilgore »

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #52 on: July 18, 2013, 11:20:43 pm »
Tested lockpick changes in Glow and it works pretty well. I was able to open all lockers with 150% skill.

Glow changes:

- Robots need HP boost its to easy to kill them.
- Eyebots could make poison dmg.
- HQ Chemical Components need to be removed from spawn list
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #53 on: July 19, 2013, 01:30:37 am »
Okay, I removed HQ Chemical Components from there, as they are no longer useful (not used in crafting).

Glow will be reworked, mobs will get boost and will also give more experience.
Tanker quest will be repeatable, it will have more enemies (also more powerful) and will spawn random loot.
I'm not sure about Mariposa and Sierra Army Depot but they might be changed too.
Ares will be moved to the desert, changed to a vast dungeon (at least 5-10 levels) and it will be the most difficult. Think of Novato on tlamk2.

These changes require a lot of work - probably at least several weeks of mapmaking, scripting etc.
Before I start working on it, I want to make crafting items more interesting - I mean crafting weapons/armors with various random bonuses - also like on tlamk2.

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #54 on: July 19, 2013, 11:01:47 am »
Companions:

- There is missing dialog for Enclave Armor in their dialog:


FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #55 on: July 19, 2013, 11:58:26 am »
Finnaly someone made it! thanks alot,will enjoy it! and keep up the good work.
Btw why there is only lvl 24cap,not 26? i kinda miss that.
« Last Edit: July 19, 2013, 12:30:55 pm by KILL N DIE »

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #56 on: July 19, 2013, 12:36:28 pm »
24 is just soft lvl cap:

"Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain). There is no other level cap."
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #57 on: July 19, 2013, 12:37:37 pm »
24 is just soft lvl cap:

"Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain). There is no other level cap."
Aha i see,sorry my poor english didn't understand it well.
Btw is there some problem with sound effects? i can't hear a single thing duno why
« Last Edit: July 19, 2013, 12:42:43 pm by KILL N DIE »

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline: Reloaded
« Reply #58 on: July 19, 2013, 12:44:10 pm »
I dont have any problems with sound, check Your settings.


Private mines:

- Golden Geckos which are inside the mines shuold be hostile. I was able to digg without any reaction from their side.



- dont know if its bug or not but You need Super Sledge to HQ minerals:



I wouldnt change that becouse it will force players to clear shops owners from super sledges.
« Last Edit: July 19, 2013, 12:50:24 pm by DocAN. »
FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline: Reloaded
« Reply #59 on: July 19, 2013, 12:48:45 pm »
I dont have any problems with sound, check Your settings.


Private mines:

- Golden Geckos which are inside the mines shuold be hostile. I was able to digg without any reaction from their side.


Ah yes i had a bad settings,anyway thanks for clue.