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Author Topic: RESPAWN  (Read 18161 times)

LagMaster

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RESPAWN
« on: June 12, 2013, 03:16:14 am »

if there are over 1000 caracters online on the end party, continue the project
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Re: RESPAWN
« Reply #1 on: June 12, 2013, 03:38:50 am »

It's not that simple, but perhaps a stay of execution could happen...
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Lexx

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Re: RESPAWN
« Reply #2 on: June 12, 2013, 05:45:09 am »

Ok.

I'll tell you it won't happen.
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Ganado

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Re: RESPAWN
« Reply #3 on: June 12, 2013, 05:57:00 am »

Ok.
Guess I'll have to, by my estimations, 300-400x dual-log. (600-800)

Maybe I'll convince my friends and we'll only have to run below 100 or so clients each. You'll see.  >:(
« Last Edit: June 12, 2013, 06:05:14 am by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: RESPAWN
« Reply #4 on: June 12, 2013, 07:06:13 am »

Ok.
I'll tell you it won't happen.
Or not.
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Lexx

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Re: RESPAWN
« Reply #5 on: June 12, 2013, 07:06:25 am »

Yeah, but that's cheating, so it doesn't count.
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Michaelh139

  • Goin for 900,000...
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Re: RESPAWN
« Reply #6 on: June 12, 2013, 07:30:29 pm »

Yeah, but that's cheating, so it doesn't count.
But how can you tell? 

The only person on your team with the ability to detect dual logs with a large margin of success was Gorlak.  ;)  (granted if everyone makes alts with names like Gay1 Gay2 Gay3, duhh.)

But, I think this number should be lowered.  Maybe, 500?  750?  1000 is ridiculous.  You couldn't fit all those players in NCR I'd wager, at least, they wouldn't be able to move....
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Re: RESPAWN
« Reply #7 on: June 12, 2013, 07:59:15 pm »

Well Michael, if you would have little time to get into SDK you would know that detecting dual logs is really easy :)
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Michaelh139

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Re: RESPAWN
« Reply #8 on: June 14, 2013, 05:17:51 am »

Well Michael, if you would have little time to get into SDK you would know that detecting dual logs is really easy :)
if it's so easy then why didn't all GMs pitch in?
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JovankaB

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Re: RESPAWN
« Reply #9 on: June 14, 2013, 06:26:54 am »

It was never hard, just cumbersome and time-consuming, because you had to be in the game all the time, type commands, check IPs, summon people, test them and deal with their caught cheatz0r rage. It's nothing fun to do, it needs to be done 24/7 to be truly effective and the only payment that you will get is hate in the player community.

After some time, simply nobody wanted to do it anymore.

In recent months I made detecting alts even easier by scripting a new "alts" command which shows characters with same IP and where they are:



Before we had external application for this, so you had to save logs, switch windows etc. It's much less work now, it's useful sometimes, but I still wouldn't want to sit in game and check the multilogs with it.
« Last Edit: June 14, 2013, 06:47:19 am by JovankaB »
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Re: RESPAWN
« Reply #10 on: June 14, 2013, 06:33:03 am »

Quote
After some time, simply nobody wanted to do it anymore.
However I'd like to add that there were different reasons as to why nobody did it anymore.
Mine was, free non pvp dual log becoming legal.
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Re: RESPAWN
« Reply #11 on: June 14, 2013, 11:07:24 pm »

It was never hard, just cumbersome and time-consuming, because you had to be in the game all the time, type commands, check IPs, summon people, test them and deal with their caught cheatz0r rage. It's nothing fun to do, it needs to be done 24/7 to be truly effective and the only payment that you will get is hate in the player community.

After some time, simply nobody wanted to do it anymore.

In recent months I made detecting alts even easier by scripting a new "alts" command which shows characters with same IP and where they are:



Before we had external application for this, so you had to save logs, switch windows etc. It's much less work now, it's useful sometimes, but I still wouldn't want to sit in game and check the multilogs with it.
It shouldent have been too hard to write a script to watch for dual logging (IPs on multiple characters at the same time) into a txt file for later investigation. 
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JovankaB

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Re: RESPAWN
« Reply #12 on: June 14, 2013, 11:10:56 pm »

It shouldent have been too hard to write a script to watch for dual logging (IPs on multiple characters at the same time) into a txt file for later investigation.

But what later investigation? Later is too late, "I was playing with friend/brother
from the same IP" and how are you going to prove it that it wasn't the case?
Not too mention many characters are shared which makes it even more complicated.
« Last Edit: June 14, 2013, 11:21:02 pm by JovankaB »
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Cyber Jesus

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Re: RESPAWN
« Reply #13 on: June 14, 2013, 11:11:27 pm »

there wont be more than 120 alts online, 1000 is an overkill
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Mike Crosser

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Re: RESPAWN
« Reply #14 on: June 14, 2013, 11:14:48 pm »

How about we change it from 1000 to more then TLAmk2 at the current time.
Fair?
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