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Play WikiBoy BugTracker Developer's blog

Poll

¿Do you want the codes released?

Yes, please do.
- 62 (87.3%)
No, please don’t.
- 9 (12.7%)

Total Members Voted: 70


Pages: 1 [2] 3 4

Author Topic: Release The Codes.  (Read 33009 times)

Re: Release The Codes.
« Reply #15 on: June 12, 2013, 03:33:21 pm »

You do understand that a poll doesn't mean shit, right?

Stop begging like a child, it's their work.  We don't have a right to it.

If they release it be thankful.

If they don't, just shut up about it.

 ::)
You know what, you are right. They don't "have" to do anything.
Good day, SIR.
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Re: Release The Codes.
« Reply #16 on: June 12, 2013, 10:53:38 pm »

Now at 39 Yes (9Ø.7%) and 4 No (9.3%). :D


EDIT: Corrected formatting.
SECOND EDIT: Updated results and corrected spelling. (Not sure how that got past me.)
« Last Edit: June 13, 2013, 04:38:30 am by A Traitor »
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Re: Release The Codes.
« Reply #17 on: June 13, 2013, 11:31:17 pm »

I was in Ghost Town trying to raise awareness of this poll, and some guy (forgot his name) said, “Dude, there’s only like 5Ø players” (or something like that, “5Ø players” is and exact quote, though)… This got me to thinking. At this point, there are 39 “Yes” votes (for a 9Ø.7%) to 4 “No” votes (for 9.3% of the total). That, combined, is 43 votes, for approximately 89% of the current population.
Inevitably, I know, the devs CAN AND WILL do what they want, and threats or whatever, at this point, are a waste of time and effort. (¿Seriously, what could we do? ¿Threaten to quit? If I were one of them, I’d laugh my ass off at such a “threat.”) But with these results I think the poll shows clearly a very strong support in the Fonline community to release the codes.
I will reiterate that in all probability, 9Ø% of us will just have a copy to have a copy; In fact, assuming it’s released only as a mostly unusable .txt file (as I would expect), most (if not all) of the vast majority will either not know how or not be interested in converting it to a .exe file. (I know I can’t.)
Of the remaining 1Ø%, only one in ten will actually open their server to anyone other than themselves; These will mostly be select friends. ONE in ONE THOUSAND ‘may’ open their server up to the general public, but of these 9Ø% will fail in months, if not days. (If I do ever come to understand how to open up my server to anyone, I most CERTAINLY will not just let anyone waltᵶ in. If one of my friends extends the invitation, that may be a different story, but generally, no.)
A vision of “Fonline Reborn” might look like:
Multiple players set up single-player servers; Say, hundreds. These can not be accessed by anyone other than the server owner themselves, nor can they leave that server.
Doᵶens of players set up limited-player servers; By means not yet identified, players could transport their characters to friend’s servers, much like travelling between countries now. When in, say, PlayerA’s “country” (server), Golden Geckos can breath fire. When in PlayerB’s country, they can’t breath fire, but don’t have collectable pelts, either. (Perhaps they can only be purchased.) PlayerC’s country is most odd, in that you can play a talking Deathclaw, Gecko/Golden Gecko/Fire Gecko, but can’t have Power Armor. PlayerD’s country Power Armor can be purchased just about everywhere for only a few caps, but you can’t craft anything either (because he couldn’t figure out how to adjust the FixBoy, so he just turned it off). In PlayerE’s country, the Enclave were defeated (so post-fall of 2242 to early 2243), and Navarro is a broken camp of mercenaries (former Enclave troopers), who fight only for money. You can buy (or maybe steal) a Vertibird and APA there. You can also rebuild the tanker to go to sea, but to what purpose is unknown, since C didn’t put anything out there. You go for a pleasure cruise to nothing. PlayerF decided not to make any changes, therefore when you enter her country you’re right where you are now.
And so on… No two countries are the same, if for no other reason than no two players that opened their servers set up at least “a” tent differently, thus being the “center” of their world.
I am not begging, but I am asking, that the code be released. I know that Devs (and probably GM’s and Board Moderator’s) will want to have a copy for themselves, and I really wouldn’t have it any other way. Perhaps one (¿or more?) of them will partition their server to try different mods on different partitions, without danger of interfering with one another (hence, different countries unto themselves).
I acknowledge there ARE some No votes, and with respect, would like to hear those objections. There may be legitimate questions raised by these no votes that should be addressed (4 people could raise a million points easily), but I do wish to avoid unpleasantness at this juncture, so please let us KEEP them respectful, rather than, say, “The game needs to die/so we can all play <redacted> in harmony” or other negativity.
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Lexx

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Re: Release The Codes.
« Reply #18 on: June 13, 2013, 11:42:09 pm »

I think you are driving a little high here with your ideas. The stuff you posted about is hardly possible without rewriting a lot of the games code. Even then there would be many compatibility issues and especially cheating would be a huge problem.
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wladimiiir

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Re: Release The Codes.
« Reply #19 on: June 14, 2013, 12:37:29 am »

something, something, release the code, something, multiple singleplayer games, something, something, we need 2238 codes, something.
You don't need 2238 codes to make a great server. 2238 features (not including maps) could be copied in less then a month effort, if someone wanted and would be so crazy to do it. But why?
Your ideas of different "worlds" would not work, because if everyone has different features, that would include different items, different player stats, drug effects and bla, bla, bla (do you think you could bring character with 500 HP from TLA MK2 to 2238 server?). But if it would be somehow possible (through some common character specification), why do you need 2238 codes for it, again?
Re: Release The Codes.
« Reply #20 on: June 14, 2013, 12:58:40 am »

I think you are driving a little high here with your ideas. The stuff you posted about is hardly possible without rewriting a lot of the games code. Even then there would be many compatibility issues and especially cheating would be a huge problem.
I think the word you meant is lofty, and yes yes yes.
It IS possibly lofty, it would be quite a bit of work, and some people will cheat; One would hope most got caught, especially when it is the host who is doing the cheating (yes, Paul, it did see that comment).
You don't need 2238 codes to make a great server. 2238 features (not including maps) could be copied in less then a month effort, if someone wanted and would be so crazy to do it. But why?
¿Do you know how? I don’t. I’m not even really sure that I could get 2238 (or something else) to work as a single-player if I got it as a .exe, let alone as a .txt, which is a much more practicable option for most concerned (yes, even myself).
Your ideas of different "worlds" would not work, because if everyone has different features, that would include different items, different player stats, drug effects and bla, bla, bla (do you think you could bring character with 500 HP from TLA MK2 to 2238 server?).
Hmmmmmmmmmmmm… An interesting point… And one for which I confess I have not a shred of a clue how to answer…
Erm… For shits and giggles, ¿if I had a 5ØØ hp char from “My-Super-Awesome-Badass-2238-Clone.net” (ehem, perhaps where the Super Char and FalChE were legal, not that ANYONE around here has tried that) and took him/her/it to “Your-Wimpy-Ass-2238-Clone.com” (where cheat codes not only weren’t allowed, but the admin actually went around CHECKING for such things by means they were best advised not to advertise or even admit to), would it interfere with the game? I know many years ago, I tried renaming the item file for “spear” to “sub-machinegun” in FO2 and it made the system crash. (It was an easy fix, just swap their file names back, but it was interesting to see it anyways.)
But if it would be somehow possible (through some common character specification), why do you need 2238 codes for it, again?
As a baseline to start from, amongst other things.

EDIT: Missed Mike’s comments. My apologies.

SECOND EDIT: At one point last night, the poll was 45 yes 5 no… Now it’s 42 yes 6 no. MOST interesting.

THIRD EDIT: Somebody has been messing with the poll.
It was over 5Ø yes votes this morning, now it’s less than 45 yes votes (I had intended not to keep running a tabulation for that very reason). I have taken a screenshot to discourage further messing. I admit, the poll can only reflect support for this request; In the end, there’s nothing I, we, or whoever CAN do to force the matter, and it never was intended to. So messing with it is really, quit pointless.
« Last Edit: June 14, 2013, 09:30:20 pm by A Traitor »
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Re: Release The Codes.
« Reply #21 on: June 15, 2013, 09:08:09 am »

Most people want tourne because they know how it works with tla sdk. We can download sdk, run it on localhost and play with friends or alone. It could be strange for others players but it seems to me it is not bad. Public sdk is great idea because everyone can play or build new version, server same as tla mk2.
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Re: Release The Codes.
« Reply #22 on: June 18, 2013, 08:05:05 am »

Can someone grab the code and rewrite it to support Android\iOS ? :D
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Mike Crosser

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Re: Release The Codes.
« Reply #23 on: June 18, 2013, 11:37:59 am »

Most people want tourne because they know how it works with tla sdk. We can download sdk, run it on localhost and play with friends or alone. It could be strange for others players but it seems to me it is not bad. Public sdk is great idea because everyone can play or build new version, server same as tla mk2.
TLAmk2 had the upper hand since all it had to do was add stuff to the original TLA.
Let's hope that happens with a potential 2238 mk2
Re: Release The Codes.
« Reply #24 on: June 19, 2013, 07:32:15 pm »

I strongly support the request.

1. 2238 could be restarted and improved, or
2. certain unique pieces of code that aren't in the TLA SDK could be used for other projects.
Some people said it already but I say it again:
It would be such a waste if the good work of the developers just would be tossed in some dark corner, never to be found again.

Can someone grab the code and rewrite it to support Android\iOS ? :D
Playing FOn on a tiny screen that gives eye cancer. No thanks.
Also, for that to work, the whole interface mechanics have to be rewritten to fit for touch screeny usage. It just wouldn't feel right, I think.
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Wipe

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Re: Release The Codes.
« Reply #25 on: June 19, 2013, 09:26:19 pm »

2238 could be restarted and improved
Please don't.

certain unique pieces of code that aren't in the TLA SDK could be used for other projects.
Ugh ;)

It would be such a waste if the good work of the developers just would be tossed in some dark corner, never to be found again.
So far it includes almost ALL FOnline projects, so i wouldn't use it as an argument. "Almost", as i personally know only two projects which don't follow that path - TLA and MOBA. Can't see much interest in improving any of them, but let's not touch that.

Released 2238 would be nothing more than meat for the vultures - as people stated already, it would be either just for mirrors or adding few, specific features to already existing, closed-source servers. In the end, no profit for FOnline, as a general, would be achieved. So please, don't try to make 2238 evil becouse of staying closed (if it would happen), look at the closed and your own project first before saying "wasted code".

:]
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Games are meant to be created, not played...
Re: Release The Codes.
« Reply #26 on: June 20, 2013, 01:10:47 am »

Please don't.
¿Please don’t what, exactly? ¿”Improve” 2238? Well, one man’s improvement is clearly another man’s horrible bad decision… But ¿who IS to say what is or is not an improvement? I’d say, for a stage 2 beta on a game 1Ø years old that many have forgotten, with no advertising campaign of any sort (I certainly didn’t hear of it, and I’ve still got extensive contact with the Fallout community), that “only” 5Ø players is a success story, not a sign of decline, yet this is the justification for shutting down… (DID YOU KNOW… …¿That not a single original Interplay board member has heard of 2238, except by me, and that I stumbled upon it quite by ACCIDENT when I did a google search for “Fallout Wiki” to look for certain screen art? Since that time, one other registered by quit a day later over the lack of power armor, one is still registered but now playing TLA solely because of the shut down, and I quit over the rampant PKing, lack of power armor, and insane requirements to join any of the traditionally heroic factions, mostly the BoS and Rangers…)
So far it includes almost ALL FOnline projects, so i wouldn't use it as an argument. "Almost", as i personally know only two projects which don't follow that path - TLA and MOBA. Can't see much interest in improving any of them, but let's not touch that.
¿And what other projects are there? Sorry, in this I claim ignorance, for the same reason cited above: No advertising of any sort, outside of here. ¿Must I discover them by accident as well? I am aware of Fallout: Mercenaries, but I could not get that to download, and it is certainly not a MPRPG.
Released 2238 would be nothing more than meat for the vultures - as people stated already, it would be either just for mirrors or adding few, specific features to already existing, closed-source servers. In the end, no profit for FOnline, as a general, would be achieved. So please, don't try to make 2238 evil becouse of staying closed (if it would happen), look at the closed and your own project first before saying "wasted code".
You assume much, though some of it correctly I suspect; There will be closed-servers, and some will add “special features” of their own (I, for example, would make any item available, though most items currently closed/unavailable would be made available by bringing the proper resources to a designated NPC merchant who would then craft them for you, for a price; I refer to power armor and certain guns, almost to exclusion)…
But many of these will lead to eventual open-player networks, or at least try to get to that point. I myself would make it a closed-group player server, allowing people in only by invitation (I intended to start with fellow ITOGs and my brothers and sisters, most of whom play because I bullied them into trying it, which is kind of laughable when you think about it), and about a doᵶ en people I’ve met at 2238 (though only of those I can FIND, which is quite a shame, since at least one quit the day after s/he started, Miojin struck me as “a nice kid”).
¿Does any OTHER project have the breadth of vehicles? ¿Sealed areas (I refer to the fact that you can not take weapons into the casinos)? ¿The ability to form factions? ¿Buy/build bases? ¿DO THEY EVEN HAVE TENTS? Since they are closed, by definition, the information is secret…
As to the question of “profit”… It seems quite strange to me to make an issue of this, as I presented FOnline 2238’s staff with an option that would have ensured funding for quite some time (without being a “pay=win” plan), and was told,
Quote
“Any paid options are not possible - it is not just a non-profit venture, it is a game that used IP that does not belong to its creators. So any paid options are a guaranteed step to being sued by Bethesda.”
Setting aside for the moment who does or does not “own” what in the 2238 universe, it was very clearly stated there was no profit option. It wasn’t possible. (It occurred to me at the time that this, taken to the kinds of illogical ends that killed FOOL, meant that 2238’s fund raising ventures were in jeopardy, so I choose not to pursue the matter at the time; Also, the staffer in question was an asshole about it all, and basically told me to fuck off.)

EDIT: Fixed Formatting.
« Last Edit: June 20, 2013, 06:35:32 am by A Traitor »
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Lexx

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Re: Release The Codes.
« Reply #27 on: June 20, 2013, 05:22:27 am »

Lots of things must have changed in the past few years, if nobody on the Interplay board has heard about the game. I'll guess all Fallout fans moved away from Interplay.
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Re: Release The Codes.
« Reply #28 on: June 20, 2013, 06:34:17 am »

Lots of things must have changed in the past few years, if nobody on the Interplay board has heard about the game. I'll guess all Fallout fans moved away from Interplay.
???
But… After Interplay’s collapse, most of us did move away, and to date very few have returned… Not that I was looking THERE for anyone…
EDIT: I also run a facebook page for Interplay fans. None of them heard about it.
Here’s a quote:
Quote from: ME
Fonline2238 is shutting down… Hopefully they will make the base code and player tent maps available… Let’s pray they do. At least then maybe some players can rebuild later on.
And here is a reply:
Quote from: A FORMER INTERPLAY BOARD MEMBER
Fonline2238?
A little background: This guy was in Afghanistan until about a week ago…
Quote from: ME
I wasn’t gonna tell you about it ‘till you got back, but it’s Fallout/FO2 played on-line, with some slight changes. The Master is long dead, but the Enclave hasn’t risen yet (Navarro exists, but that’s it).
Quote from: ITOGER
WHAT?! And now its gone???
Ya. Just like that. Around for 4 years, and he was as clueless as the rest…
« Last Edit: June 20, 2013, 06:44:39 am by A Traitor »
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Re: Release The Codes.
« Reply #29 on: June 20, 2013, 07:22:54 am »

Please don't.
I don't want to. But some people do. Even if its just for some local host revival.
Ugh ;)
Yeah, I get it. ;)
« Last Edit: June 20, 2013, 07:24:45 am by BLDYMSS »
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