Total Members Voted: 57
normal players dont cheat no matter whatever exp they get by playing normally
You changed normal for moral. Moral players don't cheat no matter what. Normal players take the easiest path = when its exploiting, they exploit, when its cheating they cheat. Server population? 9 out of 10 are normal players, rest are moral.
Let's talk about other way of getting experience - let's start with quests - there is no way to gain 21 lvl by doing it, and even when devs add a lot of them, it will be still impossible. They are good for start but that's all.
Crafting - it's also too nerfed and near to imposible to get 21 lvl by this, but besides this - let's say that after looong long boring time you will get this 21 lvl by crafting.
Impossible? It certainly isn't impossible. From your perspective it could be called time consuming or something like that. What if some quest gave 10k exp? There's no mention anywhere how much exp a quest should give.
Experience should be gained from various things, from playing the game, exploring and adventuring, not grinding.
Crafting - it's also too nerfed and near to imposible to get 21 lvl by this, but besides this - let's say that after looong long boring time you will get this 21 lvl by crafting. To achieve this you must tag some kind of guns (bir or small or energy), and you MUST tag science and repair, cause to craft most-giving-exp things you need high science and repair. It means, all other skills would be useless, such as First aid, Doctor Sneak and many others. Another thing is - what if I want to do some silly warrior, which can't repair, but he is great in fight? He won't get a chance to have 21 lvl?
I expected that after wipe there will be system of replenishing ammout of XP that you gain for killing mobs. I support implementing this.