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Author Topic: Flamers  (Read 6396 times)

Flamers
« on: January 21, 2013, 02:53:11 pm »

I would like to suggest that flamers or rather pyromaniac got a particular buff, I have spoken to various people that also agree that flamers need a buff including Voland. I am going to start off listing the disadvantages off flamers/improved flamers and I will not even bother writing the advantages.

Disadvantages:
-High ap requirement like all other BG's but with other BG's you will usually do a burst of bullets that create a balance with the AP requirement.
-Low damage within its range compared to any other BG (rocket launchers have 40 range and always knock back and knock down so they are out of the picture)
-Terrible range (5 hexes) this makes it very hard to get people and you may say that other BGs have about a 6 hex effective radius for close bursts which is true, but they can also fire from longer distances which is not as effective but it is still better than maximum 5.

There are more unlisted disadvantages, but the fact that you need sneak to get to 5 hexes without them running away or shooting before coupled with the sneak penalty renders sneak for flamers useless.
If you do a specialised 2 burst flamer build that is also ineffective as between those bursts they can shoot you and not even 3 bursts will kill with pyromaniac against a toughness CAmkII char.

My proposal only makes improved flamers a viable option when considering a gun and this is it.
Flamer fuel MkII: -15 DR
Pyromaniac: +20 damage -25 DR
Pyromaniac+: +20 damage -25 DR
Improved/normal flamer always knocks down on hit.

This means if you DO get into range and HAVE wasted skill points to make sneak 300% (sacrificing 2 perks for skilled) and making it specialised SACRIFICING 5 more perks on BroF ABx2 and Pyromaniac (rendering the build useless for any other gun compared to BG minigunner builds) you may actually get a kill or close to it.
This is the buff flamers need and I would like to hear your criticism please. :D
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Cyber Jesus

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Re: Flamers
« Reply #1 on: January 21, 2013, 03:16:56 pm »

Its a low tier gun, you can't compare avenger and a flamer. Its like you're saying 10mm pistol is shit compared to sniper buff it!
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Re: Flamers
« Reply #2 on: January 21, 2013, 03:33:37 pm »

All of the buffs I said only make it viable to actually use, the fact that you need a very specialised build with such low range will keep it low tier it just makes it plausible to use and helps knew builds rise other than BGers that use miniguns.
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falloutdude

  • just some canadian guy
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Re: Flamers
« Reply #3 on: January 21, 2013, 04:44:35 pm »

Its a low tier gun, you can't compare avenger and a flamer. Its like you're saying 10mm pistol is shit compared to sniper buff it!
Improved flamer is harder to come by than avenger, mini , rl and any other bg besides bozar. Improved flamer should get a buff but normal flamer should not because like you said its low tier and can be made 5 min after wipe.
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Ganado

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Re: Flamers
« Reply #4 on: January 21, 2013, 04:50:04 pm »

I agree Improved Flamer could use a buff, but regular Flamer seems fine.
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Gimper

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Re: Flamers
« Reply #5 on: January 21, 2013, 04:53:19 pm »

The improved flamer is already buff. You can kill a nasty floater in 3 shots with it. that's much better than an avenger, unless you 1 hex.
Re: Flamers
« Reply #6 on: January 21, 2013, 05:02:57 pm »

The improved flamer is already buff. You can kill a nasty floater in 3 shots with it. that's much better than an avenger, unless you 1 hex.

Thats not buffed, 3 shots = 21 ap, floater fire dr = 0%
Player will kill you before you can do 2 bursts and thats IF you get up to them, proposal dr decrease for pyrimaniac and 100% knockdown for improved flamer :D
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Gimper

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Re: Flamers
« Reply #7 on: January 21, 2013, 05:04:03 pm »

What moron would use a flamer for PvP?
Re: Flamers
« Reply #8 on: January 21, 2013, 05:05:15 pm »

What moron would use a flamer for PvP?
None thats why it needs a buff....
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vinio

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Re: Flamers
« Reply #9 on: January 21, 2013, 05:07:17 pm »

What moron would use a flamer for PvP?

Right now no1.the thing is suggested here is how can an improved flamer can actually do something in pvp.
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Re: Flamers
« Reply #10 on: January 21, 2013, 05:08:19 pm »

I can agree whit the buff the imp. flamer could use something like loosing half of the action points you have if you get burned by it... i never heard about ppls that could do anything besides screaming and running or struggling on the ground after burned by a flamethrower..... it wont make big troubles in town... cos if you get burned in town you either protected by the guard and the guy will die or you are in a TC or in pvp situation wher you made a mistake to get to close to a flamer...
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Re: Flamers
« Reply #11 on: January 21, 2013, 05:11:49 pm »

I agree with Blerter for the sake of realism more than for the game balance: flamers are highly effective and not so short ranged, contrary as pictured in films/videogames: WWII era hand-held flamers had a range of 50m, tank-mounted ones had a range of 200+ meters. even the hand held one should fire farther than a character can throw a grenade.
So if increasing its range/area of effect is out of questions, at least increase it's lethality.
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Re: Flamers
« Reply #12 on: January 21, 2013, 05:18:14 pm »

What moron would use a flamer for PvP?

A guy who dont want to do pvp like all. We make all pvp with avengers and m60, do pvp with a tank + improved flamer can be funny.
Re: Flamers
« Reply #13 on: January 21, 2013, 05:23:13 pm »

Whew man thank god people share my opinion, and the only way you can do that is buff imp flamer to knockdown on hit and pyro to reduce dr :D
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Re: Flamers
« Reply #14 on: January 21, 2013, 05:28:27 pm »

Or damage over time.
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