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Author Topic: Changelog 10/11/2012  (Read 9174 times)

Mayck

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Changelog 10/11/2012
« on: November 10, 2012, 07:34:31 pm »

FIXES:
- Crafting machines requiring water don't consume waterbags (empty waterbags can be retrieved from the machines along with products).
- Removed tobacco from bases, tobacco regeneration should work again.
- Tobacco and barley graphics is updated when the plants regrow.

CHANGES (WIP):
- Added medical terminal in Vault 15.
- Significantly reduced weight of some unreasonably heavy (over 5kg each) crafting items (Upgraded Power Servos, Advanced Super-Burn Mix, Parts of a detonator, Extended Magazine, Extended Capacitor Battery, Hot-wired Plasma Bolt Chamber, Improved Capacitor Battery, Magnetic Field Targeting System, Improved Heaterchamber, Scope, Speed Loader, Laser Pointer).
- Moved beer brewing machines to East Side of New Reno.
- Lowered beer price in the bars to 10 caps.
- Lowered base prices of barley (5 caps), tobacco (40 caps) and fruits (10 caps).
- Crafting Rot Gut requires 5 fruits instead of 2.
- Stealth Girl perk is easier to find (you need need only 100 repair or 100 sneak to see the dialog, but you won't be able to learn the perk until you meet full requirements).
- On head damage indication now shows crippled limbs.
- Minor interface changes.
- Motion sensor:
  • Shows charges left on inventory screen.
  • Can be recharged from inventory using repair skill.
  • Capacity increased to 10 minutes.
  • Decreased Small Energy Cell consumption (now uses 5 Small Energy Cells or 2 Micro Fusion Cells per minute).

EXTRA NOTES:
- Run the updater to obtain the new files.
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Re: Changelog 10/11/2012
« Reply #1 on: November 10, 2012, 07:37:31 pm »

awesome good update, lowering prices and crafting system

edit: show radiatino % feature is awesome
« Last Edit: November 10, 2012, 07:48:27 pm by Besmrtnik »
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Fat Man

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Re: Changelog 10/11/2012
« Reply #2 on: November 10, 2012, 07:40:09 pm »

Nice update, but what is point of re-adding drug terminal in vault city if we still can't craft 90% of drugs with a broken game feature the advance chemical components?
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jacky.

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Re: Changelog 10/11/2012
« Reply #3 on: November 10, 2012, 07:41:13 pm »

good update but as fat man said v15 is uless now.
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maszrum

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Re: Changelog 10/11/2012
« Reply #4 on: November 10, 2012, 07:42:55 pm »

really change weight of jet/lighter/superstimpack, people need to stash them on the ground insted locker
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Ganado

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Re: Changelog 10/11/2012
« Reply #5 on: November 10, 2012, 07:43:13 pm »

Great to hear that tobacco can be regenerated again. Good fixes! Amazing how easy it was to get 1000kg+ CW when crafting MKII fuel, for example.

At first I didn't remember what the"medical terminal was, but then I remembered that it's workbench to craft drugs. Great to finally have it some place other than just Vault City, nice to see that something is planned with drugs.

really change weight of jet/lighter/superstimpack...
Hmm that would be the space it takes up, but yeah I totally agree, it should be lowered, it's way too high.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 10/11/2012
« Reply #6 on: November 10, 2012, 07:48:21 pm »

What are these minor interface changes?
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AtomicWrangler

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Re: Changelog 10/11/2012
« Reply #7 on: November 10, 2012, 08:03:52 pm »

Díky,Majku! :)
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Sarakin

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Re: Changelog 10/11/2012
« Reply #8 on: November 10, 2012, 08:22:10 pm »

Great to finally have it some place other than just Vault City, nice to see that something is planned with drugs
Its been a while since medical terminal was moved out of VC to Necropolis.
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The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Ganado

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Re: Changelog 10/11/2012
« Reply #9 on: November 10, 2012, 08:26:51 pm »

Oh didn't know, never made any alt for that since crafting anything good is impossible. Well still good that it's in more than one place then, though Fat Man is right, sadly.

What are these minor interface changes?
Hover over the Radiated and Poisoned (and probably Injured) statuses in the corner of the client to see percentages.
« Last Edit: November 10, 2012, 08:48:29 pm by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

JovankaB

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Re: Changelog 10/11/2012
« Reply #10 on: November 10, 2012, 08:58:13 pm »

really change weight of jet/lighter/superstimpack, people need to stash them on the ground insted locker

Lowering weight wouldn't change anything, lockers use volume.
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Mike Crosser

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Re: Changelog 10/11/2012
« Reply #11 on: November 10, 2012, 08:58:59 pm »

Its been a while since medical terminal was moved out of VC to Necropolis.
But isn't that one broken?

Mayck

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Re: Changelog 10/11/2012
« Reply #12 on: November 10, 2012, 09:10:42 pm »

But isn't that one broken?
I don't think so... just nobody crafts there because of high cost of SS and other drugs require currently non-obtainable HQ chems
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Mike Crosser

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Re: Changelog 10/11/2012
« Reply #13 on: November 10, 2012, 09:14:56 pm »

non-obtainable HQ chems
Yeah,about that.
Re: Changelog 10/11/2012
« Reply #14 on: November 10, 2012, 09:18:45 pm »

that was good but need more (WIPE)
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