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Author Topic: Craftable explosive slave collar  (Read 2855 times)

café saké

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Re: Craftable explosive slave collar
« Reply #15 on: November 01, 2012, 01:00:04 am »

It's a good idea to give improved slaves.

But :
-They never must be more powerfull than goods mercs.
Also .. you must do a list of PNC who can be enslaved by that .. I think specially about supermutants, patrols and .. centaurs, floatters and Deathclaw? (:P that last have no reason for be enslaved but a special feature for domestic them can be awesome).
If you say NO to all of them, i think there are no problem about power merc/slaves and can get cool slave like raiders/80's/mercenary/regulators etc ...

-No loyality .. i think it's bad idea : because do an army of slaves/merc must be forever expensive.
No RP reasons : if the slave come to one hexe to you, what do you do? You explose him and get killed too? Even if you have a detonator, the slave can try to kill you ...

-Need to revise selling price of slaves, maybe considering PV's slave.

-Need to say who can be leveled, who can't be, or say no leveling for all.
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Holy Rotgut bless you.
Re: Craftable explosive slave collar
« Reply #16 on: November 01, 2012, 10:31:22 am »

Maybe the "tougher" slaves that need the collar could be limited to NPCs like khans and 80s.



NPCs like CA patrols, SF mercenaries and NPCs that are too skilled with BGs woud make mercs a bit useless.
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Re: Craftable explosive slave collar
« Reply #17 on: November 01, 2012, 02:17:14 pm »

what about if u bring them to tc their heads will explode :D
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Re: Craftable explosive slave collar
« Reply #18 on: November 01, 2012, 10:48:35 pm »

Slaves should occaisionally go mad and attack you.
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I wish there were bags, backpacks, etc. in Fonline.

TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Craftable explosive slave collar
« Reply #19 on: November 02, 2012, 08:28:45 am »

Deathclaws!
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Andr3aZ

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Re: Craftable explosive slave collar
« Reply #20 on: November 02, 2012, 08:53:20 am »

Well how bout we limit the weapons slaves and mercs can use, but increase the range of enslaveable NPCs to the stronger ones.
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Killer Rabbit

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Re: Craftable explosive slave collar
« Reply #21 on: November 02, 2012, 12:59:59 pm »

Yes swuad of fire geckos or adult deathclavs ;) mercs arent problem in tc, in tc probem is bbs fr waves.
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Re: Craftable explosive slave collar
« Reply #22 on: November 02, 2012, 08:27:49 pm »

Why bother making it craftable, 300-400 slaver rep you can get one from metzger and it reduces you back to the 150 reputation that a slave run does.  Makes it time consuming to get those stronger slaves (won't be spammed and ruin TC/pvp) and quite a time sink when one dies.  Also characters that try for it won't be getting the plentiful slave run money.  Or better yet have the slave leveling fixed to work on all of them, allow all human npcs in metal armor and below be slave-able but have all of them start with skills that are quite low (forced to do melee basically) until leveled up to the point they can use firearms accurately.
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café saké

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Re: Craftable explosive slave collar
« Reply #23 on: November 03, 2012, 02:05:33 am »

Yes swuad of fire geckos or adult deathclavs ;) mercs arent problem in tc, in tc probem is bbs fr waves.

Mercs/slave are solution for BBS wawes :D
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Holy Rotgut bless you.
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