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LVL Based item SYSTEM
Pages: [
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2
Author
Topic: LVL Based item SYSTEM (Read 2880 times)
Who Killed Bambi
LVL Based item SYSTEM
«
on:
September 24, 2012, 06:31:47 pm »
for example:
lj
1 lvl
la
3 lvl
clj & la mk2
6 lvl
ma
9 lvl
ma mk 2 tesla
12 lvl
ca
15 lvl
ca mk2 ba
18 lvl
pa apa
21 lvl
pa mk2 apa mk2
24 lvl
same with guns
«
Last Edit: September 24, 2012, 09:27:49 pm by Who Killed Bambi
»
Logged
Let the Force be with You.
Perteks
It's made of vague and to do lists!
Re: lvl based item system
«
Reply #1 on:
September 24, 2012, 06:34:50 pm »
Huh?
Logged
Tomowolf
Cute Kittens and stuff.
Re: lvl based item system
«
Reply #2 on:
September 24, 2012, 06:37:11 pm »
is english
Logged
h
Roachor
Re: lvl based item system
«
Reply #3 on:
September 24, 2012, 06:53:48 pm »
What would the point of this be? Low level chars in high lever gear is a waste of items since they die so easily
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T-888
Re: lvl based item system
«
Reply #4 on:
September 24, 2012, 08:08:20 pm »
Quote from: Who Killed Bambi on September 24, 2012, 06:31:47 pm
pa apa
pa mk2 apa mk2
Doesn't make sense.
2238 =/= Power armor.
Logged
TKs-KaBoom
The Usual Suspect (according to Surf)
Re: lvl based item system
«
Reply #5 on:
September 24, 2012, 09:04:20 pm »
O GOD please no! WoW is your game for that goofy shit. seroiously, lvl 3 to be able to put on a leather jacket are you kidding me? Have any of you actually played fallout 1 or 2?
Logged
It's all really about suppression of dissension, consensus through censorship. Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media. If there is only one opinion left, it must be right, right?
DeputyDope
ǝdopʎʇndǝp
Re: LVL Based item SYSTEM
«
Reply #6 on:
September 24, 2012, 10:03:57 pm »
omg bambi is back with non-sense posts?
**prepares popcorn**
Logged
Swinglinered
Re: LVL Based item SYSTEM
«
Reply #7 on:
September 24, 2012, 10:22:39 pm »
Should I take the troll-bait?
Logged
I wish there were bags, backpacks, etc. in Fonline.
racoon
Re: LVL Based item SYSTEM
«
Reply #8 on:
September 25, 2012, 07:36:19 pm »
YEY items on lvls! make them not detorioratable too! and make them not drop when player die! lets make 2238 like other mmo's so more kids will come to play! great idea bambi! I SUPPORT THAT!~!!
Logged
https://i.imgur.com/TV1vK1m.png
Do not click here.
Kanly
The future is today, worry about it tomorrow!
Re: LVL Based item SYSTEM
«
Reply #9 on:
September 26, 2012, 01:59:41 am »
I like it , but more you gain experience less you should depend from item because you are a truly badass
so I suggest
lvl 1 apa / weapon bozar
lvl 3 pa / weapon gauss pistol
lvl 6 brotherhood combat armor / weapon plasmarifle
lvl 9 combat armor / weapon minigun
lvl 12 metal mk2 / weapon combat shotgun
lvl 15 metal armor / weapon hunting rifle
lvl 18 leather armor mk2 / weapon 10mm smg
lvl 21 leather armor / weapon 10 mm pistol
lvl 24 jacket / weapon spear
«
Last Edit: September 26, 2012, 02:05:45 am by Kanly
»
Logged
jacky.
Guest
Re: LVL Based item SYSTEM
«
Reply #10 on:
September 26, 2012, 02:30:57 am »
And dissapear 1s after you log off So you can avoid enemy attack
I would see pa in game because they arent much better Than ba but they are great vs laser and explosiv. So why not give us pa helmets ?
Logged
jezioro
Guest
Re: LVL Based item SYSTEM
«
Reply #11 on:
September 28, 2012, 08:32:37 am »
I generally do not like games which have "level requirements" to wear gear. It doesn't belong in this game. I do not see issue with level 1 wearing combat armors because they well end up dying with it anyways. When you take into consideration that being level 24 wearing combat armor (which is the best armor at the moment) doesn't mean you can go out farming enclave solo.
I don't really see a level based item system belonging in this game. I don't even like the idea of power armors in 2238. The PvP is not as good when you run around in them like the navarro event.
Now if we are talking about the russian server TLAmk2 (before the current wipe and beta test) it was good balance because it required alot of resource gathering, and had a skill based requirements for craftering such items which is good balance. These games are more about crafting for good armor than just farming stuff and having a level requirement for the armor. TLAmk2 had the best balance when it comes to crafting and obtaining best gear but it is also very complicated and time consuming.
2238 is more about having a stock pile of stuff because in this is a game where you die alot. This isn't a game where you need gear for your level requirement because monsters of such level well be tough without wearing armor desiginated for your level.
Who the hell needs armor anyways, you can basically just level 1-24 blue suit on floaters centuars vs aliens in real time with any weapon if you have enough ammo. The idea of I need to be such and such level to use gear is very pointless, fallout games were never like that. This comes from the original game mechanics of fallout1/2 which many of us praise, like, and wouldn't want it changed.
«
Last Edit: September 28, 2012, 08:46:10 am by jezioro
»
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Mr Feltzer
FOnline: Australia
Re: LVL Based item SYSTEM
«
Reply #12 on:
September 29, 2012, 11:35:35 am »
Fuck that lol.
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Founder of Fallout Online Australia
Rani
Re: LVL Based item SYSTEM
«
Reply #13 on:
September 30, 2012, 08:28:06 am »
I say
NO
.
«
Last Edit: September 30, 2012, 08:31:32 am by Rani
»
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Ore Obtainer
Re: LVL Based item SYSTEM
«
Reply #14 on:
September 30, 2012, 11:14:53 am »
Quote from: Mr Feltzer on September 29, 2012, 11:35:35 am
Fuck that lol.
After your violent speech:
Well, your FOnline looks like very bad game, but this is not important.
Low quality paintings, low quality maps, donations for nothing, violation of fonline sdk agreement, and NOD32 block your website too.
Well, this is reply to your quote.
And great part of your fonline it have more proffestions.
No flamewar
Logged
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