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Play WikiBoy BugTracker Developer's blog

Poll

Do you use player's info in gang terminal?

Yes
- 42 (47.7%)
No
- 28 (31.8%)
Sometimes
- 18 (20.5%)

Total Members Voted: 87


Pages: 1 [2]

Author Topic: Terminal data  (Read 8117 times)

bikkebakke

  • I'll show those FOnliners how RT is supposed to be
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Re: Terminal data
« Reply #15 on: March 19, 2010, 06:07:37 pm »

importing/exporting  player list form text file! - i cant not even imagine how usefull can be that option in terminal management

question to developers: this is even possible ?

everything is possible if you'r good enough :P
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: Terminal data
« Reply #16 on: March 19, 2010, 10:19:02 pm »

I think something very easy and simple can be done to make it more useful, by, as you said, linking it to namecolorizing.

Add an option 'Download factions data to your pipboy' to the Terminal. This option will set ( in your local Namecolorozing.txt) the NameColor attribute of your faction's members to myFactionColor (or anything you want). Identically, it will set it to EnnemyColor and FriendlyColor for characters marked as ennemy or as friendly which are present in your faction terminal.

If they want, people can change the color for myFactionColor, EnnemyColor, FriendlyColor manually in their file or through their Pipboy. By default you could set them to a simple Green, Red, Blue.

To go farther, it will give a specific NameColor for members of each faction present in the terminal : factionAcolor, factionBcolor. Faction officers could select a color for each of them, or by default it will use EnnemyColor is faction is marked as ennemy, FriendlyColor if friendly, or nothing if unknown or neutral.

Also for allowing individual color management (independant from your faction terminal) , you could add another file, (or another section in the same file)which is not updated by terminal and has higher priority in case of conflict  with the other.( you could update it ingame using Pipboy).


- adding a whole faction as friend/enemy (high)
I like it, but i would like to add something about it :
If you mark factionA as ennemy in your computer, it should set the status of all factionA members to ennemy, but only those who are marked in the terminal as belonging to this factionA. I mean, it should not allow you to know magically if somebody belongs to factionA, you should still discover it by your own ways before, and add this information in the terminal.



There can be problem with this feature, if for example player has 2 characters and 2 different factions, in this case 2 files may have to be used locally (character1name_color.txt, character2name_color.txt).

i hope it is not too unclear.
The main idea is that on one hand, the pipboy  contain knowledge specific to this character, and on the other hand, the terminal hold faction knowledge with the possibility to export it to any faction member pipboy on demand. This will allow mass and single operations more easily, without automate everything,  and so it will let some work to the player, and also it sounds realistic, at least to me.

I think it does not require much reworking to implement most of this idea (except creating a ColorBoy interface, but as it was said before you can use something like fixboy interface), but i can be wrong.
Give me feedback.
« Last Edit: March 19, 2010, 10:28:13 pm by kalimdra »
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Re: Terminal data
« Reply #17 on: March 20, 2010, 04:22:37 am »

I love this feature. We had some interloper in our gang who some idiot had invited. Saw him in the batcave, hiding in the corner and logging off when he saw us.. creepy stuff. Set terminal to enemy, never even saw his corpse, the Brahmin must have eated it.
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Bartosz

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Re: Terminal data
« Reply #18 on: March 20, 2010, 09:14:24 am »

Quote
I think it does not require much reworking to implement most of this idea (except creating a ColorBoy interface, but as it was said before you can use something like fixboy interface), but i can be wrong.
Give me feedback.

Yes, for a start it could be something along those lines.

As far as new interface goes, it's doable, but I fear it may not arrive soon.
« Last Edit: March 20, 2010, 09:19:00 am by scypior »
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Sius

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Re: Terminal data
« Reply #19 on: March 20, 2010, 09:39:20 am »

Yes, for a start it could be something along those lines.

As far as new interface goes, it's doable, but I fear it may not arrive soon.

We don't mind if it should be soon or "soon" or at the end of the year. We mind if its is going to happen or not. And from your post I deduct you as developers may like some ideas about new interface that have been posted here so I think we can start looking forward to it.
Re: Terminal data
« Reply #20 on: March 20, 2010, 12:21:25 pm »

Thanks for feeback,
As far as new interface goes, it's doable, but I fear it may not arrive soon.

This new interface may request a longer work it's true. But i think you can implement it later, it is not essential feature, even if it would be nice to allow people to manage everything from in game.

The first lines can be implemented i think very quickly (correct me if i am wrong):
 
Add an option 'Download factions data to your pipboy' to the Terminal. This option will set ( in your local Namecolorozing.txt) the NameColor attribute of your faction's members to myFactionColor (or anything you want). Identically, it will set it to EnnemyColor and FriendlyColor for characters marked as ennemy or as friendly which are present in your faction terminal.

With only this, faction terminal data will get a much higher importance. For now, many factions maintain a color.Txt file on their forums, which is not very practical. And file editing as before is still possible for adding 'private' knowledge and customize your colors if you want so.
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Re: Terminal data
« Reply #21 on: March 21, 2010, 11:19:06 pm »

would be sweet if it was more of a pop up menu/program like pipboy instead of dialouge options.. with better overview of different groups registerd in your terminal
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