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Poll

Do sniper rifles need a buff?

Yes
- 30 (41.1%)
No
- 26 (35.6%)
I dont play this game
- 17 (23.3%)

Total Members Voted: 72


Pages: 1 [2] 3 4 5

Author Topic: Sniper rifle.  (Read 6189 times)

Re: Sniper rifle.
« Reply #15 on: August 02, 2012, 11:18:19 am »

I use a x2 shot sniper and it has okay damage, lots of times still 100 damage shots and KO, without RBTE, not to mention other builds cripple/drop weapon. What should be buffed here is Iron grip, what a waste of a perk and a skill point!
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Cyber Jesus

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Re: Sniper rifle.
« Reply #16 on: August 02, 2012, 11:49:58 am »

laser damage should be buffed too
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Re: Sniper rifle.
« Reply #17 on: August 02, 2012, 12:16:37 pm »

laser damage should be buffed too

Agree with you, my laser sniper character only does 4-9 damage after last update and no crits. If It crits they are very low criticals and I have 25 Crit chance so its pretty weird.
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wreese2u

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Re: Sniper rifle.
« Reply #18 on: August 02, 2012, 12:36:52 pm »

Im only doing 60 damage? i play a x2 eyeshot sniper i have the same perks as everyone else wtf?
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Re: Sniper rifle.
« Reply #19 on: August 02, 2012, 12:54:25 pm »

Sniper rifle has appropriate damage(overall), thought i don't like how it's applied.

I wouldn't buff it, i'd change damage from 20-40 to 24-36, before someone jumps out of his pants that is not a nerf. That would make the sniper rifle damage more reliable, keeping the same average, having slightly lower values on the edge, but at the same time decreasing the gap between high/low end dmg, so more shots would tend toward the average, allowing for it to be more consistent, you would rely less on bypasses to do something.

This change is not necessarily needed, but that's something i would like to try out and test. :)
« Last Edit: August 02, 2012, 12:57:25 pm by T-888 »
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Re: Sniper rifle.
« Reply #20 on: August 02, 2012, 01:07:54 pm »

How about: leave it as it is.
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Re: Sniper rifle.
« Reply #21 on: August 02, 2012, 01:16:30 pm »

Fine with me, though that change would decrease the gap between these two opinions, heh. ;D

only 60 damage
Learn how to play
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jacky.

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Re: Sniper rifle.
« Reply #22 on: August 02, 2012, 02:46:18 pm »

laser were fine. they were even little op. i dealed 150-220 aimed crits to head/eyes. snipers were fine 120-190 damage. all who want insta kill all the time they use hunting rifle or assault they should learn to play with snipers. somtimes i didnt deal any crits in 12 shoots in a row
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manero

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Re: Sniper rifle.
« Reply #23 on: August 02, 2012, 02:47:15 pm »

Im only doing 60 damage?

Yes. It's only you. The rest of people hit for 61.

IMO, the problem is not dmg of sniper rifle(buffed in compare to previous seasons) but aimed crit table. So another dmg buff is not a solution.

At the end I must say that I liked powerfull weapons from the begin of current season. Avangers, lasers, sniper rifles. Everything kicked ass and it was cool.
« Last Edit: August 02, 2012, 02:50:45 pm by manero »
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Johnnybravo

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Re: Sniper rifle.
« Reply #24 on: August 02, 2012, 08:31:29 pm »

You're pushing luck every time you run into something. It's totally useless in PvE (unless things have consistent crit tables, like instakills we knew from molerats), and too unreliable to allow you go one on one with others.
Still, snipers have to invest quite a lot in their action points and weapon skill, they deserve all the advantages they should have, including more movement. Seriously if you have 14AP junkie, you deserve to outrun 10/11AP guys by a bit, and totally leave those who were built for one shot (not much used, but appears quite often in PvE, which still should be relevant).

If devs can't fix this old problem, they should reduce AP cost of both aimed shots and several ranged weapons, including sniper rifle. No need to make guys not only choose perks that helps them with bad luck (better/more crit), but also have to fill everything else to actually use the weapon or play the role, and then get only one advantage, despite their invested a lot in several places.

Also it's debatable whether that extreme amount of unreliability is really needed - like the laser rifles doing damage as low as 10, while capable of doing over 15 times higher damage. Lowering the potential, while making it a bit safer can safe tears on both sides. But this cannot be done by just flattening the damage on the guns.
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jacky.

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Re: Sniper rifle.
« Reply #25 on: August 02, 2012, 11:49:33 pm »

sure remove ap for aimed shots...dude you just cant play sniper build. i had in this sesion 13ap 11pe 20% better rbte sniper and he kicked asses on rt pvp. if you dont know how to use it run with m60 ;D
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Re: Sniper rifle.
« Reply #26 on: August 03, 2012, 02:51:58 am »

m60 has pretty low range if you are looking for long range combat.
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Re: Sniper rifle.
« Reply #27 on: August 03, 2012, 12:02:51 pm »

i had in this sesion 13ap 11pe 20% better rbte sniper and he kicked asses on rt pvp.
Yes, this kind of sniper was kickass before the update.
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Johnnybravo

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Re: Sniper rifle.
« Reply #28 on: August 03, 2012, 01:44:03 pm »

sure remove ap for aimed shots...dude you just cant play sniper build. i had in this sesion 13ap 11pe 20% better rbte sniper and he kicked asses on rt pvp. if you dont know how to use it run with m60 ;D
That's not the point. Learn to read and comprehend - the point is that you don't get all the advantages you are supposed to get from upping your maximum AP, yet you still have to up it.
Normally you'd be able to run more per turn, which is indeed quite big thing, but none of this exists in the mode where the majority of game is played.
Reducing the AP cost would be good alternative to fixing movement speed, because it at least cures this disadvantage, which you never supposed to have.
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jacky.

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Re: Sniper rifle.
« Reply #29 on: August 03, 2012, 02:08:03 pm »

man u made my day...5-6ap aimed eye shots with sniper rifle ? in rt it would ruin cracked balance. same laser sniper would be laser spamer. deal with it or learn how to use it. who cares about tb? in tb no one use rocket launcher best pvp weapon in game.
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