fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 03:54:05 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4] 5 6 ... 28

Author Topic: Changelog 19/07/2012  (Read 87966 times)

manero

  • FO:Reloaded
  • Offline
Re: Changelog 19/07/2012
« Reply #45 on: July 20, 2012, 10:07:10 am »

Slightly lowered damage multipliers for non-aimed criticals.

Ok it's nice but can you show critical table? Nothing bad will happen and players will be happy  :)
Re: Changelog 19/07/2012
« Reply #46 on: July 20, 2012, 10:09:18 am »

- When using, waterpipes fill all empty waterbags in the inventory as the default action.
Could you do that with mines, please?

If you want to keep miners at mines for some time - add some micro-cooldown with every ore gathered. "Click on a rock with having a hammer in inventory and wait for 3 seconds to collect an ore" is much better then "aim the rock - click and hold - open menu - aim and chose the right item - click on it - find a hammer in inventory - move a mouse to it - click on it, repeat for 100 times and get all your nerves gone".

- Cumulative crafting timeout (1 hour)

The most terrible idea you could think of. Crafters already had a lot of headache with all that mining, blueprints collecting and going to dangerous places to finally make some equipment. And you just killed the profession. I personally don't want to craft anymore. I'll better make some alt and start bluesuits killing to have fun. Seems like it's right what you want gameplay on server to be like.

Most funny thing is the whole update except this single fix would be great.
Logged

JovankaB

  • Guest
Re: Changelog 19/07/2012
« Reply #47 on: July 20, 2012, 10:13:49 am »

Ok it's nice but can you show critical table? Nothing bad will happen and players will be happy  :)

I can't.

Also I'm not sure if the last tweak really works against players, there seems to be a bug in table so the change is only for human NPCs. But if it doesn't it should be fixed on next update I suppose.

NVM, it looks like it works against players.
« Last Edit: July 20, 2012, 10:31:57 am by JovankaB »
Logged

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Changelog 19/07/2012
« Reply #48 on: July 20, 2012, 10:32:02 am »

Also I'm not sure if the last tweak really works against players, there seems to be a bug in table so the change is only for human NPCs.
The last tweak works with players too. Don't listen to her, she is trying to confuse you!  ;)
Logged

Slick

  • Guest
Re: Changelog 19/07/2012
« Reply #49 on: July 20, 2012, 11:21:08 am »

What is sligthly lowered? So if we do a luck roll for a 100 the mulitplier is?
Logged

JovankaB

  • Guest
Re: Changelog 19/07/2012
« Reply #50 on: July 20, 2012, 11:26:00 am »

What is sligthly lowered? So if we do a luck roll for a 100 the mulitplier is?

Without going into technical details, if you do a critical shot on a human and you didn't aim any body part, the damage will be slightly lower now than before (for example damage*3 not damage*4).
« Last Edit: July 20, 2012, 11:28:30 am by JovankaB »
Logged

Slick

  • Guest
Re: Changelog 19/07/2012
« Reply #51 on: July 20, 2012, 11:33:39 am »

Without going into technical details, if you do a critical shot on a human and you didn't aim any body part, the damage will be slightly lower now than before (for example damage*3 not damage*4).

So it would be x3 damage with better critical, and x2 would be max without it?

So if we get a luck roll around 80-100 its *2 and if we have better critical and lets say it rolls for 120 its *3 on torso vs human? A crit table would be very nice, I do not see the reason to hide such information?
« Last Edit: July 20, 2012, 11:37:52 am by Slick »
Logged

manero

  • FO:Reloaded
  • Offline
Re: Changelog 19/07/2012
« Reply #52 on: July 20, 2012, 11:34:45 am »

Without going into technical details...

Why not? Jovi please, It's really necessary. Make us happy.

jacky.

  • Guest
Re: Changelog 19/07/2012
« Reply #53 on: July 20, 2012, 11:48:04 am »

she/he said no
Logged
Re: Changelog 19/07/2012
« Reply #54 on: July 20, 2012, 11:58:34 am »

By the way. How its situation with blueprints in Glow? We opened every locker/box and didn't find any of them.
Logged
Re: Changelog 19/07/2012
« Reply #55 on: July 20, 2012, 12:05:37 pm »

By the way. How its situation with blueprints in Glow? We opened every locker/box and didn't find any of them.

Ares Rocket Silo is better it seems, I believe my friends found CA and 2 CA helmet BP there.
Logged

jacky.

  • Guest
Re: Changelog 19/07/2012
« Reply #56 on: July 20, 2012, 12:21:23 pm »

lame i want ba, ea bps not shity usless ca. if devs dont want to give them they should let us craft ca mk2. it isnt nothing special but much better than crappy ca
Logged

AtomicWrangler

  • Ego Slayers
  • Offline
Re: Changelog 19/07/2012
« Reply #57 on: July 20, 2012, 12:29:12 pm »

Thank you for update...but seriously...what is your problem with crafters?!
Logged
Hasteland is warch
Re: Changelog 19/07/2012
« Reply #58 on: July 20, 2012, 12:33:29 pm »

I think its really too low timeout.I would prefer at least 2 hours timeout.
Logged

manero

  • FO:Reloaded
  • Offline
Re: Changelog 19/07/2012
« Reply #59 on: July 20, 2012, 12:36:16 pm »

They nerfed crafters lol  ;D To be honest... There was only one good crafting system and it was 2nd season system.
Pages: 1 2 3 [4] 5 6 ... 28
 

Page created in 0.112 seconds with 35 queries.