Heh, we (couple of GMs and selected players) used to randomly roam the wastes and Roleplay with some people with our deathclaw characters. I am not a number cruncher myself and I can't tell you that this build is good, let alone be a good deathclaw, but putting lots of points into agility and strength/luck seems to be allright. The intelligence seems to be a bit too high for ye average deatchlaw though.
SPECIALSt 10 (6 without bruiser)Pe 9En 10Ch 1
...certainly good enough for a stupid deathclaw (yes yes, I know deathclaws can be smart).
5 luck really needed? maybe 1 lk and more into Intelligence
4 INT gave me all I needed.
One of the common pitfalls for roleplay characters in 2238 is trying to make SPECIAL realistic, especially things like IN or CH. IMHO you shouldn't care how the SPECIAL digits look like. Nobody will see them anyway. You should be more worried what your character will be able to do in game. Make your build in a way that will let you do things that your character should be able to do. You can roleplay an idiot even if the character has 10 INT, there is no problem with that. Let's say - an idiot that has incredible luck in opening locks. How otherwise would you make such character?So if it will make you more dangerous in unarmed then sure, but there is no point lowering IN except for this reason.Even with 10 ST/EN you will be still pretty pathetic for a deathclaw though.Maybe you should ask for baby deathclaw skin instead or name it something like "old deathclaw".
Make then a Golden Gecko build like me lol.