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Author Topic: Hub RPG - canceled  (Read 17788 times)

Mike Crosser

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Re: Hub RPG - Work in Progress
« Reply #45 on: June 18, 2012, 06:19:05 pm »

It's always year 2238 in FOnline 2238. Your Pipboy is wrong (all of them, actually :P).
-_-

Redivivus

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Re: Hub RPG - Work in Progress
« Reply #46 on: June 22, 2012, 09:44:10 pm »

It's always year 2238 in FOnline 2238. Your Pipboy is wrong (all of them, actually :P).
Not for now. :b
Ever since you are getting old with each +year of your pip boy.
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Innocence proves nothing
Re: Hub RPG - Work in Progress
« Reply #47 on: June 23, 2012, 07:37:46 am »

hmm can you die of age in this game?
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JovankaB

  • Guest
Re: Hub RPG - Work in Progress
« Reply #48 on: June 23, 2012, 08:17:17 am »

hmm can you die of age in this game?

Nope, it's not possible and neither will be in this project.
The year will be ignored because time passes too fast and things will be handled manually by GMs
involved in the project when they will have time, so it will have relatively slow pace in real time.

Time scale can't be changed because it's a global setting and 2238 in general must stay unchanged.
The project can't interfere with devs work.
« Last Edit: June 23, 2012, 09:21:34 am by JovankaB »
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Grimmi

  • Nobody Do that Safe and Fast Trades
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Re: Hub RPG - Work in Progress
« Reply #49 on: June 23, 2012, 02:44:52 pm »

So everyone are undead
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Masters Of The World
SaBaToN For Ever Guys !!!!
Re: Hub RPG - Work in Progress
« Reply #50 on: June 24, 2012, 02:04:19 pm »

I'm totally in that project! I just hope it will eventually start before october, cause hard work on university begins then. I wish you bad wheather so you can focus on it, Jovanka! :D
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Re: Hub RPG - Work in Progress
« Reply #51 on: June 25, 2012, 10:59:21 am »

i wonder IF it start at all, i hope yes

PolarBear315

  • Guest
Re: Hub RPG - Work in Progress
« Reply #52 on: June 25, 2012, 10:32:07 pm »

Spicific areas devoted to RP sounds cool.
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Re: Hub RPG - Work in Progress
« Reply #53 on: June 28, 2012, 09:03:10 pm »

add hard daily job for hub citizens (guarding, shoveling, shooting incoming raiders, etc)
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Let the Force be with You.

Mike Crosser

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Re: Hub RPG - Work in Progress
« Reply #54 on: June 30, 2012, 10:08:28 am »

Will the players be able to become Police officers?

JovankaB

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Re: Hub RPG - Work in Progress
« Reply #55 on: June 30, 2012, 01:11:59 pm »

Will the players be able to become Police officers?

It will be possibile to work in police, yes. Specific requirements and promotion path (if there will be any) aren't created yet. I have some rough ideas like having 24 level requirement to join police, which should discourage people from doing some malicious tricks after becoming police officer. Also all police officers would get Hub citizenship, probably there won't be standard NPC guards only some extra police NPCs that protect Hub citizens only (a bit similar to militia).
« Last Edit: June 30, 2012, 01:17:26 pm by JovankaB »
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Mike Crosser

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Re: Hub RPG - Work in Progress
« Reply #56 on: June 30, 2012, 01:22:51 pm »

Can it be a level 20 requirment?

JovankaB

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Re: Hub RPG - Work in Progress
« Reply #57 on: June 30, 2012, 01:30:58 pm »

Can it be a level 20 requirment?

I want screwing something as police member to come with as painful risk as possible so I would rather require max level.
But the project doesn't start tomorrow and such details can be decided later.
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Hub RPG - Work in Progress
« Reply #58 on: June 30, 2012, 02:21:17 pm »

I have a level 24 char!  I can be Police Chief, woo hoooo!  Tremble before me mortals!  Can you say "Corruption"!  Favors for sale!  Drug trafficing available!  Murder for hire, I'll put the cops on a different beat, don't worry, no looky looos.


KaBoom for Sherif 2238!
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

JovankaB

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Re: Hub RPG - Work in Progress
« Reply #59 on: June 30, 2012, 02:37:18 pm »

Sorry to disappoint you but police chief will always stay under control of GMs involved in the project.
It would be too risky to give such role to a player in a project that is open for everyone and I don't
want to divide players into "trustworthy" and "not trustworthy" because it will always make someone
unhappy. Besides it's one of the characters that will need some special powers that only GMs have
(like placing caught criminal in jail).
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