Hello everyone, I am back home.
-I have seen the NCR armor Alvarez, but I was not able to import the file, check it again because it seems to be not right, 1kb against the 100kb of my file
if you can try .3ds format. The mesh looks very good , that's what I meant about "extrapolating".
-I prepared the mesh so that it can bend correctly with animations, elbows and knees and all of the joints have "cuts". Body atachments need to move exactly with that mesh to avoid clipping, a very difficult task
... but as I said before, that is only soft parts, like clothes. That why I use textures and not models to create the clothes that fit to the body.
-Robes look like this
even though it can not be seen here ,clipping still occurs, perhaps it can be fixed by hiding all that is behind the robes ...
-I created the mesh from scratch, by positioning the bone structure in the Idle position and inserting polygons over it, the rest just came with time. Just realised that the first file I have is from May 2010
so I have been working on it for a long time.
New anims, holstering big guns. there is no video this time, but everybody knows that animation
I used the only big weapons I had, and it works fine, don't know about others...
Maybe when I make the shooting animation I will post a video.
One thing: when I run with the flamer in hand the guy just holds it like a pistol and it looks kinda weird, so I have to make a "running_with_big_gun" animation, any suggestions? I will see if I can do something about it.
Ok, I think that's all. Bye