Author Topic: 3d models development  (Read 679122 times)

Re: 3d models development
« Reply #135 on: July 03, 2010, 10:42:10 am »
Yes sure cant wait.But if you want clean 3D models it will take time a lot of time.I started learning 3D's max when i was using the Unreal Development Kit.

EDIT:Maybe we could start working from next week.My weekend is going to be a little crowded.You can contact me on skype id is raynor009
« Last Edit: July 03, 2010, 10:47:47 am by raynor009 »

Re: 3d models development
« Reply #136 on: July 03, 2010, 03:40:35 pm »
I can't fucking wait for 3d Fonline to everyone contributing i want to give a big thanks for working so far and your current work looks amazing for low poly counts. Thanks again and know that your work is appreciated by many even if few say so.

Re: 3d models development
« Reply #137 on: July 03, 2010, 05:42:18 pm »
Slaver Snipe you can try Van Burren's tech demo to see how FOnline will look in 3D



Yak i tool a look Mega Power Fist that looks awfull complicated to make in 3D no wounder nobody made it
« Last Edit: July 06, 2010, 11:56:55 pm by Wipe »

Offline Lexx

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Re: 3d models development
« Reply #138 on: July 03, 2010, 06:22:16 pm »
Yes sure cant wait.But if you want clean 3D models it will take time a lot of time.I started learning 3D's max when i was using the Unreal Development Kit.

EDIT:Maybe we could start working from next week.My weekend is going to be a little crowded.You can contact me on skype id is raynor009

We don't need player models. We need armor and weapon models based on the Van Buren player models, which I have posted in here already twice.

Offline Graf

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Re: 3d models development
« Reply #139 on: July 04, 2010, 05:03:41 pm »
We don't need player models. We need armor and weapon models based on the Van Buren player models, which I have posted in here already twice.
I have no experience in 3D modeling, so maybe that's the reason why it's quite hard to understand your point of view. So, what's the difference between "Van Buuren player models" and some other (I suppose it's meant to be player-made) models?

Offline gordulan

  • General Animosity
Re: 3d models development
« Reply #140 on: July 04, 2010, 05:42:05 pm »
the van buren playermodels have several configurations, these you may have noticed if you played the tech demo, player made player models do not have the configuration options, so despite the player made PM the van buren one is superiour in customisation ways.
 
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Offline Lexx

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Re: 3d models development
« Reply #141 on: July 04, 2010, 06:40:22 pm »
If you make a new player model with new animations, you have to redo all attachements. This means, position of all guns, beadrs, head gear, armors in general, etc. pp. Not to forget, creating a new player model with totally new animations will need even more time, until it's done. The Van Buren models have already 88+ animations. Only a few are missing, to make it 100% complete.

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #142 on: July 04, 2010, 09:39:49 pm »
The Van Buren models have already 88+ animations. Only a few are missing, to make it 100% complete.
Do you have some estimated time (weeks, months), apart for soon.
« Last Edit: July 04, 2010, 09:51:38 pm by bikkebakke »
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Offline ChikChik

  • ... and I'am all out of gum!
Re: 3d models development
« Reply #143 on: July 04, 2010, 11:47:18 pm »
By the way, there is some nice van buren based models on Russian site (here).
For example:

or

and the best one

So, are u guys going to use it ?
« Last Edit: July 05, 2010, 11:20:02 am by ChikChik »

Offline Gray

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Re: 3d models development
« Reply #144 on: July 05, 2010, 04:43:45 pm »
By the way,
BTW, I've finished Combat Armor today
Check this out:


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Offline Crazy

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Re: 3d models development
« Reply #145 on: July 05, 2010, 04:45:48 pm »
Gray...

You are AWESOME!!!
I love your CA, 3D will not be that bad if all models are like that.
When you have to shoot, shoot, don't talk

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Offline Winston Wolf

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Re: 3d models development
« Reply #146 on: July 05, 2010, 04:51:36 pm »
I don't like the shinpads, they look like bonds. But the rest is pretty nice. (Although I think the CA does not have a microphone.)

Offline Gray

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Re: 3d models development
« Reply #147 on: July 05, 2010, 07:32:41 pm »
I don't like the shinpads, they look like bonds. But the rest is pretty nice. (Although I think the CA does not have a microphone.)
Yes, it is not a microphone. Finally I understand what a crap is this! It is a chin belt!!! Thank you man!

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #148 on: July 05, 2010, 07:56:27 pm »
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline skejwen

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Re: 3d models development
« Reply #149 on: July 05, 2010, 08:03:56 pm »
In fact all models can be replaced, so even if this dont have devteam support then it can be released as mod :)
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