Author Topic: Clothes and armor making - the beginning  (Read 23290 times)

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: Clothes and armor making - the beginning
« Reply #30 on: May 01, 2012, 10:51:36 pm »
Roger that.

Centralizing would be difficult though, because "origin point" (which is used to position the object) is far beyond the dwarf for unknown reason. So i will do it "more or less".

Anyway, here it is:
http://www.sendspace.com/file/rl3c6t
- OBJ file (dwarf + bandanna)
- MTL file (have no idea what it does btw)
- texture for bandanna
- texture for dwarf with human skin
- texture for dwarf without human skin

I'll be glad if someone check if am i doing things right.

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline barter1113

  • New Vegas fanatic =)
Re: Clothes and armor making - the beginning
« Reply #31 on: May 02, 2012, 08:51:48 am »
Nice :)

Re: Clothes and armor making - the beginning
« Reply #32 on: May 02, 2012, 01:56:34 pm »
MTL files contain material datas. They are needed for the textures.
I like how you made it I will check in a fallout like camera setting how it looks like.

Re: Clothes and armor making - the beginning
« Reply #33 on: May 02, 2012, 07:55:52 pm »
The texture looks good for starts, but try clone brush with material. Also, the dwarf mesh is clipping with the bandanna. When making clothes try selecting body parts, (face select then C, leftclick to select, middle wheel roll to scale "brush", middle wheel click to deselect) copy, (Ctrl+D) upscale (S) and separate (P) by material.

Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: Clothes and armor making - the beginning
« Reply #34 on: May 02, 2012, 08:47:31 pm »
Quote
The texture looks good for starts, but try clone brush with material.
Will do.

Quote
When making clothes try (...)
I must admit i didn't know about separate function. Thanks.


Edit:
I fixed the mesh.
http://www.sendspace.com/file/eeexcr
http://www.sendspace.com/file/w8ic6j


About texture.. What exactly do you mean?
« Last Edit: May 02, 2012, 09:22:56 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: Clothes and armor making - the beginning
« Reply #35 on: May 02, 2012, 10:07:30 pm »
You can use in Photoshop a clone stamp tool, the button looks like a stamp, you then select the texture you desire to paint with Alt+click and start painting with the copy of this area as a brush. For example, you can select leather as source and paint with leather image over the UV, instead of copypasting and erasing the leather.
Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: Clothes and armor making - the beginning
« Reply #36 on: May 02, 2012, 10:40:00 pm »
Oh, now i get it :) Yeah i'm using this sometimes.

What about dwarf? Is ok now?
« Last Edit: May 02, 2012, 10:42:06 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: Clothes and armor making - the beginning
« Reply #37 on: May 03, 2012, 05:25:03 pm »
Yea, that's cool. Try make the hunched peasant in green pullover using separate UVs. I think i'm gonna make a doctor suit.
Wasteland is a tricky business.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: Clothes and armor making - the beginning
« Reply #38 on: May 03, 2012, 11:29:46 pm »
If you're talkin about Killian - yeah i'm thinking about that char. Texture for pants and shirt. Models for hat and vest.

Beside that i want to make some clothes for muties.

Edit:
Oh.. i see you meant the bald dude. He fits better to your description. Well at this moment i'm not planning to work on him but.. probably soon will do.
« Last Edit: May 04, 2012, 12:09:35 am by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: Clothes and armor making - the beginning
« Reply #39 on: May 04, 2012, 11:10:54 am »
I made new texture for mutant. Might be useful.

http://screenshooter.net/0805776/rcwiqqg
http://screenshooter.net/0805776/elqvfce
http://screenshooter.net/0805776/fwsurls "sup dewds"
at Hero model: http://screenshooter.net/0805776/tcueuxt

i'm also working on the mesh itself, to make it look a little better. No changes in UV will be made though.



« Last Edit: May 04, 2012, 11:49:38 am by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline LagMaster

  • No. 1 Topic Starter
Re: Clothes and armor making - the beginning
« Reply #40 on: May 04, 2012, 01:22:00 pm »
no, Harry, me biig robot, me no hurt mutants


gj Khan

Re: Clothes and armor making - the beginning
« Reply #41 on: May 04, 2012, 03:06:48 pm »
I made new texture for mutant. Might be useful.

http://screenshooter.net/0805776/rcwiqqg
http://screenshooter.net/0805776/elqvfce
http://screenshooter.net/0805776/fwsurls "sup dewds"
at Hero model: http://screenshooter.net/0805776/tcueuxt

i'm also working on the mesh itself, to make it look a little better. No changes in UV will be made though.


Using Harry is a good idea, but...http://fodev.net/forum/index.php/topic,2407.msg160951.html#msg160951

Offline NastyKhan

  • One man army: Graphic, music and game designer.
Re: Clothes and armor making - the beginning
« Reply #42 on: May 04, 2012, 05:43:56 pm »
Retextured and remeshed:
http://screenshooter.net/0805776/nftyixx


Retarded.
« Last Edit: May 04, 2012, 07:44:55 pm by NastyKhan »

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Offline NastyKhan

  • One man army: Graphic, music and game designer.

You may also click HERE to see my 3d items and weapons.

~ Sorry for any language bugs. Doing my best.

Re: Clothes and armor making - the beginning
« Reply #44 on: May 04, 2012, 07:58:40 pm »
Wow I should write here something else too but I simply can't.