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Author Topic: Is it normal? (footlockers problem)  (Read 5437 times)

Swarm

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Re: Is it normal? (footlockers problem)
« Reply #45 on: March 15, 2012, 07:05:39 pm »

Well, dual logging was allowed if you don't fuck over other players so it's not really a cheat, just a loophole. If I was hotshot bp searcher, I sure as hell would use multiple windows with proxy if there was a danger of ban. The ammount of time spent on finding blueprints is so incredible that you'd do anything to shorten it. Even if the chance to find blueprints was increased it wouldn't help. Faster is faster, that's how powergamer sees it. Don't tempt players to cheat, make solid features that can keep players interested and busy with one character at a time.

Use sneakers. Mobs won't attack them instantly if you're busy with another window. You can level a sneaker capable of this work in few hours. To avoid pks, don't go where they are (boneyard). Blueprint hunting is mostly clicking on wm screen and checking out encounters.
Players want to keep busy, that's why they open more windows, either of fonline, irc or internet. So that also answers the question "Why is avv always at #2238?".

Yes leveling over 9,000 lock pickers and over 9,000 logging sure sounds like a lot of fun. It can easily be done without cheating, you could just set up multiple lockpickers in a bunch of encounters and fast log between them which isn't cheating, and is pretty much the same thing. Its not like you can do this simaltanously on multiple screens.
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Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
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Re: Is it normal? (footlockers problem)
« Reply #46 on: March 15, 2012, 11:52:00 pm »

UPDATE (same area)

200 encounters, 52 lockers found, 36 opened, 2 blueprints found, 10 trapped (3 landmines), 4 cars, 0 FCC.

I am also finding many friendly players in these encounters. Thanks to those of you who are not PK'ing us hardcore lockpicker types as we struggle to grasp the math involved, ultimately for the benefit of all.

The 2 blueprints above were dymanite and .223 pistol. The pistol is available via a quest, so i feel like it's the worst one i could find. The dynamite is a duplicate - now i have 2. So in all this time spent doing this, well...i'll just stop talking right there.

New players who are thinking about hunting blueprints: do not let my numbers discourage you. This is only one player, hunting one area. Results vary. But if you try this part of the game, you should be prepared to spend hours and hours and hours not finding much.
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Be patient with me. I'm from the USA so my English isn't very good.
Re: Is it normal? (footlockers problem)
« Reply #47 on: March 16, 2012, 02:10:24 am »

i just found ma mk 2 and lsw bp in 5 min:D
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Re: Is it normal? (footlockers problem)
« Reply #48 on: March 16, 2012, 02:44:20 am »

Don't tempt players to cheat, make solid features that can keep players interested and busy with one character at a time.

I suggested a really solid feature how blueprints could be distributed to players , of course everything has to be some major , far-fetched plan for player interaction or just keep players wasting ridiculous amount of time on plain stupid features like no offense your " over time consumable blueprints " in order to enjoy the game. The simple idea has been told millions of time by major amount of players , that nobody likes to spend a lot of time on features that don't allow them to enjoy the game. I cannot put that more simple than that.

It's a thin line between enjoyable and annoying when it comes to player interaction and features around it , so don't ask me why i think that is not solid.

This is just " No data available " for me , you make a good point that players shouldn't be tempted to cheat because of how the features been built , but at the same time you support features that just naturally makes players cheat and do ridiculous stuff to bypass some of the game mechanics to make their time easier.

So can anyone tell me what the fuck can be done at all ?
« Last Edit: March 16, 2012, 03:00:43 am by T-888 »
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Aricvomit

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Re: Is it normal? (footlockers problem)
« Reply #49 on: March 16, 2012, 03:52:50 am »

i just realized it in a moment of clarity an epiphany if you will. make bps required for crafting the items in the required items to craft it.
by making bps non consumable like how books were required for gun crafting. this would fix alot of the issues surrounding blue prints and increase the playability factor. at the moment the only people with blue prints are people who waste hours searching in the same spot (me included).
so everyone would have the items on their profession list but wouldnt be craftable until obtaining a blue print or possibly borrowing one from a friend.
« Last Edit: March 16, 2012, 03:56:16 am by Aricvomit »
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Kyle

  • Morituri Te Salutant
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Re: Is it normal? (footlockers problem)
« Reply #50 on: March 17, 2012, 10:58:49 pm »

This actually makes sense. Imagine, that we are in real world and you need a plan,to know,how to make a gun. You wouldnt eat it or destroy it. ...
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Vandal

  • The Sarmatian
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Re: Is it normal? (footlockers problem)
« Reply #51 on: March 17, 2012, 11:02:44 pm »

so everyone would have the items on their profession list but wouldnt be craftable until obtaining a blue print or possibly borrowing one from a friend.
Cool idea. I like it
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Re: Is it normal? (footlockers problem)
« Reply #52 on: March 17, 2012, 11:05:30 pm »

I still see no point in that modification. It would change practically nothing - it only makes borrowing bp possible, what means their cost goes down and it becomes more common.
And it was said bilion of times - FO isn't real, it does not suppose to show reality, so stop talking about bullshit like "hey, in real it looks like that - lets make it like in real!".
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Re: Is it normal? (footlockers problem)
« Reply #53 on: March 17, 2012, 11:28:01 pm »

I still see no point in that modification. It would change practically nothing - it only makes borrowing bp possible, what means their cost goes down and it becomes more common.
And it was said bilion of times - FO isn't real, it does not suppose to show reality, so stop talking about bullshit like "hey, in real it looks like that - lets make it like in real!".

Actually the biggest issue with FOnline is the distinction between real and fantasy.  That's why the term "The Wasteland is Harsh." Is the best excuse used by people who don't want things to change, just read the "Thieves Overpowered" thread, but you do bring up a valid point about using that suggestion it won't really change the underlying issue.  You will still need an alt, you will still need hours of mindless useless leveling to get that alt ready to then spend more hours trudging through encounters to maybe get the bp you don't have yet.  The fact of them not being used up would only change the actions of people once they have them, and I don't think they would go down much in price because of the effort involved in getting them would not change.
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Kyle

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Re: Is it normal? (footlockers problem)
« Reply #54 on: March 18, 2012, 10:17:05 am »

I still see no point in that modification. It would change practically nothing - it only makes borrowing bp possible, what means their cost goes down and it becomes more common.
And it was said bilion of times - FO isn't real, it does not suppose to show reality, so stop talking about bullshit like "hey, in real it looks like that - lets make it like in real!".

So let brahmins carry guns, let mutants fly, let cannibals use laser gatlings.... comparing with reality is not bullshit. Almost everything in this game is trying to get closer to the real life situations. Dont shit on me just because I said, that it makes sense and sounds good...
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