So what you like many waves of characters ? Here you go about some unknown tactical terms what are supposed to be related to a simple cooldown witch prevents you from winning fights because you have more characters on worldmap , just what the fuck man.
Sigh.
Many waves of characters are and have always been the reality of this game whether I like them or not, that's besides the point. The thing is 120 seconds of cooldown are not going to fix this (600 could but hey, welcome to the world of proxies and ip-changes), because prepping a new wave takes about 3-4 minutes even when everyone can just relog to a character waiting over the town. If you consider the fact that most of the times when you reenter with reinforcements you still have some people who retreated from the map on hand your post just starts sounding ridiculously uneducated.
Here's a few things to take into account if we're going to discuss this thing properly:
- the numbers game depends more on players, and less on characters at our disposal 5 people with 500 characters are not going to beat 10 people with 10 characters ceteris paribus no matter how many times you run it
- moving alts over the town when there's no preset TC windows is a serious logistical issue and slows you down so much that any single-char crew is going to outmaneuver you without breaking a sweat
- spawntaxies allow for hasty reentries whether we have relogs or not
- spawns are located close to towns, people have bases on the same square anyway, so even w/o spawntaxies reentry is ridiculously fast
- morale is a serious limiting factor when it comes to the length of a PvP battle, a decisive victory will keep the other side from trying again whether they have available relogs or not; if it's a balanced battle, repeated engagements are not necessarily bad
- there've been ways to fast relog since 2009 and it hasn't been a serious issue, now the only thing that changed is the fact that you have to make a few clicks less and suddenly we're in the middle of an apocalypse? What happened?
The only thing that this cooldown would change is the removal of star trek teleportations (ie. spawning entire squads inside the town ready to rock and roll), but it's never been a real problem because logging off entire squads is a dangerous thing to do, it's not that easy to predict opponents exact position to make it efficient and even when you spawn right on top of them it's still a very risky thing to do... and let's face it, star trek attacks done right are hilarious and nobody ever complained about them too much anyway.
So yeah, this is basically a non-issue taken up by a non-PvP'er to make people she dislikes "suffer", which is doomed to fail because those things have been done to death by this point and they never work anyway.