1 - if you craft new ones why fix old ones?2- use materials (metal parts, alloys, fibers, etc) to fix broken stuff3- add more PvE bad guys (i don't want to slay good guys - NCR - for their armors)
Any action or inaction in a position of power will always grant you enemies
(...)Also i like the new way to get stuff, but in the end big gangs just pass upon it, and it only affects a few little gangs and loners(...)1.- youre wrong; you need old ones to repait new ones, thtars the purpose of the "paper armor" issue2.- YES +13.- Nah, i really like the idea of have to slain certain faction to get some stuff, it makes disliking a new isue, in the last era everything was about be idiolized by every faction, now you have to make decisions. you cant be liked by everybody, AND OF COURSE, THERE ARE NO GOOD FACTIONS, especially NCR.
3- add more PvE bad guys (i don't want to slay good guys - NCR - for their armors
If you want to make enemies, try to change something.
Wallace you are loosing your breath. I`ve tried to explain that but no one listen. But when i read your post, i think that mine is a bit confusing http://fodev.net/forum/index.php?topic=20628.15
How come repair?Repair is fine, there just needs to be 2 types of actions on an item.Management - you clean, re-adjust, etc Small + to repair and includes a 60 second cooldown.Junking - you sacrifice the viability of one item for the sake of the other's quality. (Like it is right now)My opinion on the era.... is meh (When you put everything together, this era is gonna suck, because so many bugs and glitches screwed up it's future, but that's a BETA so i can't complain much ;P )