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Author Topic: Many New Critters  (Read 1751 times)

Surf

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Re: Many New Critters
« Reply #15 on: December 30, 2011, 09:01:28 am »

Right now, they don't look fallout alike. Maybe adding a few ragged clothes here and there helps, rendering them in the proper fallout perspective and applying the palette would help too. But they seem pretty generic zombies/demons to me. :/
Re: Many New Critters
« Reply #16 on: December 30, 2011, 09:17:04 am »

Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?
I dont know where to find the pallet, cause i can see how that would help to the emulsion of adding new graphics to a classic.

but thanks for the feedback, they were originally designed for a demonic zombie game..... but my art has been inspired by fallout for at least 12-13 years, so i just assumed it would be compatable. 
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JovankaB

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Re: Many New Critters
« Reply #17 on: December 30, 2011, 10:22:40 am »

Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?

No, it's not isometric in the exact sense. X axis rotation should be -25.7 degrees and Z axis -30 degrees.

In Blender I set camera angle to X = 64.3, Y = 0, Z = -30 then it's perfect.
Of course with orthographic projection.
« Last Edit: December 30, 2011, 10:33:54 am by JovankaB »
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