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Author Topic: Shared XP  (Read 3009 times)

Shared XP
« on: July 28, 2011, 06:50:59 pm »

Hi,

so my suggestion is that XP for kills should be shared between every attacker involved.

So if I punch a molerat 3 times, and my friend punches it 4 times, the 70 XP or whatever should be shared between us; 30 XP for me, and 40 for my friend.

Maybe substained damage should count as a factor too.

Sorry if this has been suggested before, i didnt find anything using the search function.
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Re: Shared XP
« Reply #1 on: July 28, 2011, 07:57:04 pm »

Yeah,not bad..you and your team can be lvl 21 in a 4-5 hours training this way..too easy.
 
This is not pokemon man...if you want exp,you have to deserve it.
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Senocular

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Re: Shared XP
« Reply #2 on: July 28, 2011, 08:37:33 pm »

Yeah,not bad..you and your team can be lvl 21 in a 4-5 hours training this way..too easy.
 
This is not pokemon man...if you want exp,you have to deserve it.
Bullshit. Dumb XP system prevents people from exping together. PvE isn't fun when only lucky killer gets exp. OP's suggestion should've been implented long time ago.
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Handyman

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Re: Shared XP
« Reply #3 on: July 29, 2011, 06:40:22 am »

suggested already :) use search, there was alot more interesting solutions
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Jackall

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Re: Shared XP
« Reply #4 on: July 29, 2011, 03:08:50 pm »

Yeah,not bad..you and your team can be lvl 21 in a 4-5 hours training this way..too easy.
 
This is not pokemon man...if you want exp,you have to deserve it.

WUT? DESERVE IT?

Man, you can level in one day. What's to deserve here?
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Handyman

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Re: Shared XP
« Reply #5 on: July 29, 2011, 03:33:27 pm »

tbh playing in teams would be more social if i can say that. But really xp sharing should be only for npc minions and their master .....
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Re: Shared XP
« Reply #6 on: July 29, 2011, 09:29:43 pm »

Even when that would be possible it would not change much in current setting. You have to exp first two to five levels alone on quests. This is usually done in two evenings. after that your crafter alt is complete or you switch to molerats or centaurs. So it is another two or three nights on molerats and after them, two or three nights on centaurs before you reach level 21. So that makes 5 to 7 nights per char when you can actually exp with someone. Thats very short time to meet someone in same situation with current server population. More emphasis should be made on high tier stuff quests or moneymaking quests copletable only in party.
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Re: Shared XP
« Reply #7 on: July 29, 2011, 10:05:12 pm »

well, sure, but still. going for for an example brotherhood vs. centaur encounters, and just standing in the background picking off the centaurs should be considered an exploit - implementing this system would counter that exploit
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Re: Shared XP
« Reply #8 on: July 30, 2011, 04:52:10 am »

this would pretty much be abused and it's generally not worth the effort for the devs.
Re: Shared XP
« Reply #9 on: July 30, 2011, 05:57:51 am »

this would pretty much be abused

How so?
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CaptOmg

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Re: Shared XP
« Reply #10 on: July 30, 2011, 06:38:56 am »

I think instead of these 2 guys getting the same amount of EXP, 1 guy who shot the winning kill gets the total XP, while the other guy gets 10 XP for every bullet (I mean EVERY bullet or projectile, like burst with a P90 = 120 XP).
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Senrain

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Re: Shared XP
« Reply #11 on: July 30, 2011, 08:55:24 am »

Actually, with a little tweaking this could be a very good system. Simply put, all players get experience depending on the percentage of the enemy's health they deduct, players who deal very little damage during a fight wouldn't gain very much xp

Here's an example

Let's say an enemy gives 1000 xp if a single player kills it

Player A deals damage equal to 20% of the enemy's health.

Player B deals damage equal to 80% of the enemy's health.

Enemy dies and Player A is awarded 200xp, player B is awarded 800xp.

Lets say player B does 80 damage and the enemy only has 60, the extra 20 wouldn't be counted while determining the xp reward so going overkill on enemies wouldn't grant any XP.

This deals with the bonus xp for every shot theory Capt has.

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Re: Shared XP
« Reply #12 on: July 30, 2011, 09:52:01 pm »

Shared xp would be better than now. Just reward for %dmg done to critter. Current system is more abusable, i.e. A guy with mini and lvl 21 and lvl1 guy with 10mm pistol go for centaurs, lvl 21 guy does 99% dmg leaving the last shot for lvl 1 guy. Lvl 1 gets 800-1k xp ABOOOOOOSE
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Re: Shared XP
« Reply #13 on: July 30, 2011, 10:11:57 pm »

Shared xp would be better than now. Just reward for %dmg done to critter. Current system is more abusable, i.e. A guy with mini and lvl 21 and lvl1 guy with 10mm pistol go for centaurs, lvl 21 guy does 99% dmg leaving the last shot for lvl 1 guy. Lvl 1 gets 800-1k xp ABOOOOOOSE

exactly, the only XP abuse now is stealing kills from, say, BOS in BOS vs remnants encounters; not doing any damage yourself but then poaching the last shot and getting ALL the XP.

that' abuse.

So how would this system in any way make the game too easy?

players training together who say take down a deathclaw share the 1k xp. no one gets it all, instead it gets dispersed among them depending on damage vs. Hp ratio, forcign each player to work for his share.

If you poach a kill off of BOS or whoever, you only get what you deserve. how is this not fair and less exploitable than current system?

not to mention you each bullet you fire (that doesn't miss) will count towards your XP assuming you stick around to finish the fight.

more economical too!
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Re: Shared XP
« Reply #14 on: July 31, 2011, 12:09:12 am »

I don't think every bullet should count only the damage done, otherwise oh look he's crippled in the eyes and hands and can't hurt me now ill spend the next hour shooting my BB gun at him and earning 200k xp. Yay autoclicker!
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