Author Topic: Fallout Online: Australia  (Read 141730 times)

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #30 on: December 17, 2011, 04:34:15 am »
Unless I Know and trust somebody, they wont become a developer. and I dont know many FOnline capable Programmers who want to help me on the project. :P

Public Beta for the Next Few Days. ( Not 24/7 )

Average Times: 10am - 4/5pm  || GMT + 10
Forum - Latest Updates: http://thecoregaming.co.cc/Forum/viewtopic.php?f=7&t=27

Interested in Playing?:
Client Download here: http://www.megaupload.com/?d=Q1W5W276
Server IP: 58.168.21.80
Port: 7771


Open Beta Closed. Thanks to All Participants.
« Last Edit: December 17, 2011, 01:54:02 pm by Graf »
Founder of Fallout Online Australia

Offline barter1113

  • New Vegas fanatic =)
Re: Fallout Online: Australia
« Reply #31 on: December 17, 2011, 09:30:24 am »
??? Again few hours?

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #32 on: December 17, 2011, 09:38:53 am »
4-5 hrs Each Day for About 4 Days
Founder of Fallout Online Australia

Re: Fallout Online: Australia
« Reply #33 on: December 17, 2011, 10:44:10 am »
5 hours at large... That means, you have about 5 hours to watch over the process, okay. i can get it. Work, life, all the things.
Yet, Mr.Feltzer, how are you going to run the server when it's out of beta?
I mean, 2238 seems to have a international GM team from different time zones which can run the game 24 hours in shifts and you're all alone!

Do you have any solution for that?
Wasteland is a tricky business.

Offline runboy93

  • 'Insanity'
    • MyAnimelist Profile
Re: Fallout Online: Australia
« Reply #34 on: December 17, 2011, 11:12:19 am »
Timezones are very bad.. and you keep server open 4-5 hours.. that let almost no one to enter server.
You should keep it like 10 hours atleast open to let someone else in too :P

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #35 on: January 15, 2012, 04:58:07 am »
REMEMBER! Game Times aren't 24/7 You need to Organise yourself to know when the server is online.

Fallout Online: Australia Timezone  ( GMT 10+ - Eastern Australia Time )
Average Game Times 10am - 3-4 pm

The Beta test may go longer, or shorter. this may end up spreading to the next day or two. really depending on the amount of players that join us.

Also. be aware that the Beta Test isn't hosted on the Dedicated Server PC. so it May lag slightly.

Essentially. You Guys obviously only find out about these things AFTER its done. So there is no point Keeping it open for that long as you wont know about it until its over.

And as for Timezone Problems. I posted my GMT 10+ Timezone for people to plan when its on in accordance to their own timezone, and if that was an issue. somebody should have posted that it was an issue for themselves and I would have kept it up for them.

Also. with the full release I will be making a few people from different timezones GM. It wont be just me on 24/7

Is there any other questions?
EDIT: Are any of you interested in becoming Developers/GM's? Im Feeling ready to accept more support as the server is near completion.

Quickly Announced Beta Test tommorow
Around 10Am GMT 10+
Visit forum for More Information.
Client Uploaded TONIGHT
http://fonlineaus.forumotion.com/
« Last Edit: January 15, 2012, 09:07:54 am by Graf »
Founder of Fallout Online Australia

Offline Gob

  • The Good
Re: Fallout Online: Australia
« Reply #36 on: January 15, 2012, 11:33:25 pm »
lol nice idea tho' but almost every Continent on earth have now FOnline lol..

Asia doesn't have FOnline server for now.....

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #37 on: January 20, 2012, 08:20:24 am »
@Gob

What about Pokemon Edition?

In other News:
Fallout Online: Australia MAY be postponed untill late 2012. This is due to hosting issues as I was Originally intending of self-hosting, but that is now going to be an issue as I will be moving to the Farm which COULD ( not sure yet ) have a Awfull connection, and make it inpossible to host :/


The Ausboy will have to Rest for Now...
« Last Edit: January 21, 2012, 05:56:02 am by Graf »
Founder of Fallout Online Australia

Offline Gob

  • The Good
Re: Fallout Online: Australia
« Reply #38 on: January 21, 2012, 01:56:13 am »
@Gob

What about Pokemon Edition?

I thought it was joke...

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #39 on: January 22, 2012, 07:12:45 am »
I thought it was joke...

I saw a screenshot. it seems legit
Founder of Fallout Online Australia

Offline Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
Re: Fallout Online: Australia
« Reply #40 on: January 22, 2012, 08:47:29 am »
Just a joke, dude, just a joke...

Re: Fallout Online: Australia
« Reply #41 on: January 24, 2012, 10:39:23 pm »
Supposedly authors want to do now FOnline:Dragon Ball

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #42 on: January 25, 2012, 04:56:42 am »
Bahahah! XD
Founder of Fallout Online Australia

Offline barter1113

  • New Vegas fanatic =)
Re: Fallout Online: Australia
« Reply #43 on: March 07, 2012, 07:07:34 pm »

Offline Gob

  • The Good
Re: Fallout Online: Australia
« Reply #44 on: March 07, 2012, 08:59:23 pm »
Sure man 700 $ no problem. But show us some ingame video and features. I'm willing to donate to you if you do show us something.