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Poll

Do you want to be able to drive your car inside city and encounter's ?

Yes, I want
Nope O_o

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Author Topic: Drivable cars in city/encounters  (Read 3698 times)

Gob

  • The Good
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Drivable cars in city/encounters
« on: June 26, 2011, 09:25:25 am »

Would be very cool to make the cars just like in Fallout Tactics to be able to drive them inside city or worldmap and you will have too go with car on the grid you want to leave just like player.But also the car could be destroyed if you shoot at it.It could have HP.
« Last Edit: June 26, 2011, 09:28:06 am by Gob »
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jonny rust

  • Caravan Dan
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Re: Drivable cars in city/encounters
« Reply #1 on: June 26, 2011, 09:58:46 am »

I think ultimately the game will go there, it will just take time. Landmines are being designed for the 3D era, another thing borrowed from FT and which were used mostly for anti-vehicle purposes, so it's not unreasonable to think drivable cars are coming at some point.

comes down to man-power and balancing as everything else does.
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LagMaster

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Re: Drivable cars in city/encounters
« Reply #2 on: June 26, 2011, 10:43:54 am »

the engine does not support yet more than 1 hex caracters

that means that we can go in buildings and leave with no scrach

also some crash sistem and speed system must be implemented(remember when you where hitting cactuses in encounters?)
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Grommok

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Re: Drivable cars in city/encounters
« Reply #3 on: June 26, 2011, 10:57:10 am »

Well, never played Tactics, but it seems good. However
the engine does not support yet more than 1 hex caracters
So for now it's impossible. Let's wait for 3d era (if it will ever come, however i will really miss the good 'ol falloutish 2d style, it will forever remain in my mind Fallout with 2d)
Plus, i like the idea of mines. Finally, deadly ambushes even with one guy arming traps!
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Quote from: Grommok
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Surf

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Re: Drivable cars in city/encounters
« Reply #4 on: June 26, 2011, 12:43:58 pm »

I don't think this will ever happen unless someone creates new vehicle types, as the ones from Tactics are very ugly. Besides that, the maps aren't made with such a thing in mind, and in theory it might sound like a cool idea, but just imagine Shady Sands full of people driving in and out for the lulz with their cars. I don't see where it is of any use for the game.

LagMaster

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Re: Drivable cars in city/encounters
« Reply #5 on: June 26, 2011, 12:45:43 pm »

but just imagine Shady Sands full of people driving in and out for the lulz with their cars.
how about make cars unprotected
and how about anyone can enter the car
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Surf

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Re: Drivable cars in city/encounters
« Reply #6 on: June 26, 2011, 12:46:46 pm »

This wouldn't change the fact that the maps are far too small for that and that it'd look ridicolous.

Gob

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Re: Drivable cars in city/encounters
« Reply #7 on: June 26, 2011, 12:47:56 pm »

Not every city should be able to permit player to drive the car.
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LagMaster

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Re: Drivable cars in city/encounters
« Reply #8 on: June 26, 2011, 12:49:53 pm »

in this case how about we make a Fallout TOnline engine?
change it to FOnline Tactics if you prefere
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Surf

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Re: Drivable cars in city/encounters
« Reply #9 on: June 26, 2011, 12:51:16 pm »

in this case how about we make a Fallout TOnline engine?
change it to FOnline Tactics if you prefere

How about no? You can play Fallout Tactics just fine if you want to do that.

Graf

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Re: Drivable cars in city/encounters
« Reply #10 on: June 26, 2011, 01:43:26 pm »

I see you are about to meet to the idea, that the game have to reject the global map eventually and change it to the open persistent world, which would have almost limitless amount of space for driving (and more). There's only a few of things that is holding from implementing of this idea:

1. It would require all the game world to be redone;
2. The maps are currently too flat (which isn't a con for me, just like it wasn't a con for Arcanum, for example)
3. Possible problems described above (which can be easily dealt with).

So the main problem is that the map have to be redone manually (unlikely, because it's more than a bunch of work) or have to be generated by script (which is already done, but it just needs some adjustments to fit our goal).

I think, that the 3rd described point may be solved by the own resources of the development team, or maybe we have to set up a coding contest or something.
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Gob

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Re: Drivable cars in city/encounters
« Reply #11 on: June 26, 2011, 02:33:05 pm »

Ye but player will shoot your car and you will still die since the car will explode.
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manero

  • FO:Reloaded
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Re: Drivable cars in city/encounters
« Reply #12 on: June 26, 2011, 02:51:42 pm »

Yes, lets change fonline into gta.

DocAN.

  • Testing FO: Reloaded
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Re: Drivable cars in city/encounters
« Reply #13 on: June 26, 2011, 03:01:52 pm »

Post Apo Carmagedon is a bad idea.

Imagine idolized troll in a car...
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FOnline: Reloaded - Post apocalyptic mmorpg

Gob

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Re: Drivable cars in city/encounters
« Reply #14 on: June 26, 2011, 03:06:40 pm »

Whats with all the negativity? It could be fun.
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