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Poll

Do you want Flash grenades?

Yes!
No!
Maybe...I could try.
Nah sounds bad for business!

Pages: 1 [2] 3

Author Topic: Flash grenades!  (Read 2769 times)

Re: Flash grenades!
« Reply #15 on: June 18, 2011, 05:54:49 am »

serving time for misdeeds in guarded towns has probably been suggested or mentioned before, i recall giving an example or two in such threads but i dont know whether they were taken seriously or just brushed under the carpet. If you do mean something like the jail system in which you are unable to log out of then i suppose that is a different story otherwise all i see is alt no.21894241 and so on to annoy people in guarded towns.
« Last Edit: June 28, 2011, 10:02:10 am by Graf »
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Michaelh139

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Re: Flash grenades!
« Reply #16 on: June 18, 2011, 06:12:28 am »

I wonder if there's anyway to connect flashbang to FOV...  Of course this way it would take alot of other combat mechanics to make even useable.

It's a "decent" but "Run-of-the-mill" idea that will prolly get rejected.
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Re: Flash grenades!
« Reply #17 on: June 18, 2011, 06:16:28 am »

yeah i was thinking you arent necessarily going to throw the flashbang into your opponents face just to set it off, you would just throw it within their fov so question then is what needs to be done to make it happen.
« Last Edit: June 28, 2011, 10:02:34 am by Graf »
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Michaelh139

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Re: Flash grenades!
« Reply #18 on: June 18, 2011, 06:22:11 am »

Aye, it's been suggested to make it possible to throw and shoot explosive type weapons on hexes without the need for a specific target such as a critter, Devs haven't given us a Clear-cut answer if I remember correctly so it is a possibly but a probably not.
« Last Edit: June 28, 2011, 10:06:54 am by Graf »
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Gob

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Re: Flash grenades!
« Reply #19 on: June 18, 2011, 08:08:30 am »

I never said there need's to be a black screen I was just suggesting. You could get blind status.
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Re: Flash grenades!
« Reply #20 on: June 18, 2011, 09:19:32 am »

blind status eh? so flash and jinxed combo here we come!
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LagMaster

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Re: Flash grenades!
« Reply #21 on: June 18, 2011, 11:15:27 am »

how about if you are hited by a flash bang you will have the 1 PE status for 10 seconds and you can't run
this will balance the game a bit
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Re: Flash grenades!
« Reply #22 on: June 18, 2011, 12:40:58 pm »

cant run but can walk and shoot? id say YES for that
« Last Edit: June 28, 2011, 10:03:14 am by Graf »
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Re: Flash grenades!
« Reply #23 on: June 18, 2011, 03:21:09 pm »

What is the relation with unability to run ?

You don't need eyes to run...
(only to control your running)
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Re: Flash grenades!
« Reply #24 on: June 18, 2011, 08:15:52 pm »

okay, someone throws a flashbang at you, you cant see shit... would you run god knows where? no, because you dont want to end up being hit hard when running at pole/wall/car/etc. walking hasnt that self-damaging speed.. uhh, know what i mean? duh
« Last Edit: June 28, 2011, 10:03:35 am by Graf »
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Gob

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Re: Flash grenades!
« Reply #25 on: June 19, 2011, 01:03:25 am »

Ok this will obviously won't be  implemented so don't bother.
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Re: Flash grenades!
« Reply #26 on: June 19, 2011, 05:45:38 am »

realistically you would be stunned (disoriented too? im mean its not just the flash that gets you) by having your senses overwhelmed (correct me if im wrong because im no expert in these things).
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Michaelh139

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Re: Flash grenades!
« Reply #27 on: June 19, 2011, 08:30:11 am »

Brain works alot like computer when it comes to information income vs quality.

So yes, overuse of the senses can cause your brain to "lag".
« Last Edit: June 28, 2011, 10:05:19 am by Graf »
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Flash grenades!
« Reply #28 on: June 19, 2011, 10:47:28 am »

oh great... i should make few homemade flashbangs..  :P
« Last Edit: June 28, 2011, 10:05:36 am by Graf »
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Sarakin

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Re: Flash grenades!
« Reply #29 on: June 19, 2011, 01:30:32 pm »

The victim of flash bang should be able to move, we dont want some "stunlock" abuses, where some pr0 pvp apes are flashed to death by some tribals. PE to 1 is enough, it would reduce your FOV and makes you hitting something very challenging. We dont want these flash bangs as a new assault weapon, just an escape mechanism
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