Author Topic: Particle effects development  (Read 8854 times)

Offline Johnnybravo

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Re: Particle effects development
« Reply #15 on: September 14, 2011, 05:03:31 pm »
Quote
highlighting the critter with orange / red lights.
Wouldn't it be easier to just use point light? It ain't anything complicated, just few more lines in the shaders.
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Offline Lexx

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Re: Particle effects development
« Reply #16 on: September 14, 2011, 05:59:28 pm »
Whatever makes it look best. :p