Until your sad due to the fact you can't wear armors, you may not be able to run/wield weapons that you want. Something like this would require 3d.
If you want to make enemies, try to change something.
The ghouls won't need to run or wield all weapon.They just need some perks or traits that compensate their weakness.(more hp, better healing rate, 15 perception, whathever)Anyway, even playing an unarmed brahmin with 35 hp could be good for RP... (i don't wan't Tactics 3rd models...)
To compensate, a ghoul can have a range that is unreachable by human sniper.Mutant can have terminator and resist critics. (and have lot less chances to be crippled)I don't feel right to make these chars run, wield all weapon and have skins unfalloutish.I don't say it is better for everyone to keep them unable to run. Just that making them run is not nessecary needed to have them as characters.
I'd personally like to see more character selection types, if we can go back to the days of fallout tactics you could choose human characters and ghoul characters.. you could even choose a dog which is useless but hilarious none the less. Anyways the ghoul option is what i am suggesting. They are dirty barbaric creatures, just like me.. hence they are perfect for the wastelands don't you agree?
Chi si ritira dalla lottaE' un gran figlio di mignotta!
They're not dirty barbarians. Only feral ones are. Most of the "normals" are very kind guys. See Harold (even if he is not a ghoul)
THERE ARE NO FERAL GHOULS! BETHESDA BE DAMNED! joke. But you're right though they are just normal guys who've been dealt a raw hand. Personally I thought some of the best humour from Fallout 1 and 2 came from the Ghouls, they were just so damn sarcastic!