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Author Topic: Convincing NPC's to join your faction/party.  (Read 8851 times)

Ganado

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  • Dishonest Abe
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Re: Convincing NPC's to join your faction/party.
« Reply #45 on: May 30, 2011, 03:10:13 am »

With the current plans, do you mind telling me the maximum amount of slaves that a person will be able to own at one time? Thanks.

And, will 10 Charisma have a use? Or will you still need 9 Charisma as the max to be able to get Magnetic Personality?
« Last Edit: May 30, 2011, 03:11:58 am by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #46 on: May 30, 2011, 09:07:41 am »

The max would be 8 slaves in theory.

MP could be taken at Ch 10
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #47 on: June 02, 2011, 11:34:08 am »

Will slaves/companions if they level up enough and have the correct stats needed be able to use things like haymaker? I dream of having an army of slaves with +15% crit chance  ;D
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Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #48 on: June 02, 2011, 01:27:10 pm »

Thats the idea at least.

The auto leveller isn't written yet and sometimes what is in my head comes up against the immovable wall of what is possible when a scripter gets hold of it, but I'm pretty hopefull it will work in the end.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #49 on: June 03, 2011, 02:41:36 am »

Creating a high-quality speech height already used by many to be traded to pick up slaves, and random ... I mean loyal followers, a ceiling of farm sales to metgzer rinse and repeat?

Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #50 on: June 03, 2011, 07:55:22 am »

Do you mean "can I be a slaver?" If so then yes
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #51 on: June 03, 2011, 10:15:56 am »

The max would be 8 slaves in theory.

MP could be taken at Ch 10

This. Sounds. AMAZING! I really like where followers slaves are going. :D
« Last Edit: June 03, 2011, 10:26:45 am by aForcefulThrust »
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Ganado

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Re: Convincing NPC's to join your faction/party.
« Reply #52 on: June 06, 2011, 04:20:38 am »

Alright, 8 slaves is good, for purposes of holding and then selling for trading and such.

Another question that was on my mind that I hope you will answer is about dogs and especially brahmin. You might have said something about it before, but I can't remember where it was, so here's my question:

How will the global limits affect brahmin and dogs? Being able to collecting a herd of brahmin like pre-Global limits would be amazing.  :)
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Convincing NPC's to join your faction/party.
« Reply #53 on: June 06, 2011, 05:48:32 am »

Alright, 8 slaves is good, for purposes of holding and then selling for trading and such.

Another question that was on my mind that I hope you will answer is about dogs and especially brahmin. You might have said something about it before, but I can't remember where it was, so here's my question:

How will the global limits affect brahmin and dogs? Being able to collecting a herd of brahmin like pre-Global limits would be amazing.  :)

wasnt there something along the lines of requiring dogs to herd more brahmin, i'd also like to know the limits.
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Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #54 on: June 06, 2011, 01:09:10 pm »

Dogs are just another type of merc, brahmin are like Slaves - but depend on the number of dogs.

I don't have the exact limits here, but its something like 1 + (#dogs/2) brahmin ... which would give you a limit of 4 or 5 brahmin.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Convincing NPC's to join your faction/party.
« Reply #55 on: June 06, 2011, 01:15:10 pm »

So the brahmin count towards slave cap and dogs count toward merc cap?
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Grommok

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Re: Convincing NPC's to join your faction/party.
« Reply #56 on: June 06, 2011, 03:32:13 pm »

So the brahmin count towards slave cap and dogs count toward merc cap?
They arent just "followers"? last time i checked they were followers.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Convincing NPC's to join your faction/party.
« Reply #57 on: June 06, 2011, 04:26:34 pm »

This is for the update silly. From what I've gathered mercs have a separate amount compared to slaves.
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Grommok

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Re: Convincing NPC's to join your faction/party.
« Reply #58 on: June 06, 2011, 04:28:08 pm »

Finally!
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Solar

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Re: Convincing NPC's to join your faction/party.
« Reply #59 on: June 06, 2011, 06:59:42 pm »

There is one allowance for mercs/companions/dogs.

Then the amount of mercs/companions decides how many slaves you can have.

Then the number of dogs decides how many brahmin you can have.

You'll be able to have pretty large parties, but it'll be expensive and a bit of a pain to manage. Its more been designed for the mid range parties which won't require a dedicated character to achieve.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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